HARDCORE MODELING!: 80's Cartoon: G.I. JOE Wild Bill


#1

UPDATE:

                  [img]http://farm4.static.flickr.com/3660/3442657807_1b9f29eb94_o.jpg[/img]
                  
                  
                  
                  
                  Hi guys,
                   
                   
                   I decided to go with Wild Bill from the good ol' G.I. Joe ( A real American HERO!)
                   The reason I chose this guy is because I find ''mustache'' a very gnarly word and because who doesn't find a mustache amusing. Héh.
                   
                   
                   I'm a little late on the post. So let me sum up what I've done so far.
                   
                   
                   [u]This is my plan so far:
                   
                   [/u]Base mesh in 3ds max
                   U.V Unwrap in 3ds max
                   Detailing in Z brush
                   Texture in Photoshop
                   Render in 3ds max.
                   
                   
                   
                   Here is what I found as references:
                   
                   [img]http://farm4.static.flickr.com/3565/3376577035_65efd0cd9b.jpg?v=0[/img]
                   
                   
                   
                    * I wish for the outcome to basicly be a mix between the figurine and the Gun pose on the packaging. 
                   
                   
                   I started by placing my cuts in photoshop over the Reference. Just to get a visual idea on where I'd maybe want to put my loops when extruding the ruff mesh.
                   
                   
                   1- So, I started from the bottom, plain and simple. While looking at references online for cowboy boots and looking at the figurine.
                   
                   [img]http://farm4.static.flickr.com/3419/3376771903_51dd97075d_o.jpg[/img]
                   
                   
                   2- Next, I fastly created a hand/basic glove. I use references pictures from 3d.sk . 3d.sk is a must subscription to any artist. 
                   
                   I starting extruding details around the pant area to create those overlapping chops, a few accessories,created the colar and the little vest from duplicating faces already on the body to have that same shell of matching edges. I  kept looking at different 3d models online, the figurine and the package background, and went from there to create my edge flow.
                   
                   
                   [img]http://farm4.static.flickr.com/3565/3377586468_fddf1b5caf_o.jpg[/img]
                   
                   3- Knife, harness and Gun. I also added some edge loops around the seams of the jacket and accessories to give it more of an organic feel. Deformed a lot of areas so that the models isn't so boxy looking.
                   
                   
                   [img]http://farm4.static.flickr.com/3552/3376772121_f0ee6e0ee7_o.jpg[/img]
                   
                   
                   4- Now with the head! I did it fast over a sunday afternoon. It looks on the border line of crap but He'll have big glasses and I deform it a bit better in z brush. Hopefully it comes out a little more decent with some z-love.
                   
                   [img]http://farm4.static.flickr.com/3458/3376772215_3e0a72b8d2_o.jpg[/img]
                   
                   
                   
                   5-  A little mesh smooth to give more the feel of Bill. Any comments by this point would be much appreciated mates :applause:
                   
                   
                   [img]http://farm4.static.flickr.com/3601/3377586700_3e20e0053a_o.jpg[/img]

#2

This looks awesome. It seems like it just needs some wrinkles in the clothing.


#3

Thanks Boijc!

Yeah, the clothes definitely need some love’n. I was thinking of doing the wrinkles in z brush.

Haven’t decided yet if I’m going to do the Big folds before exporting it or not…

Anyways, Here is the Gun. I’m hoping with a nice texture it’s going to come out a lot better.

Does the overall silhouette and rigidity look credible? I haven’t modeled many guns in detail before… I usualy just apply a projection map to a really low poly mesh…, so I had a lot of trouble with this accessory.

Alright! Gun modeling is almost done!

I’m going to tackles some last minute minor details to the accessories… then I think I’m ready to unfold this guy.

Cheers


#4

Started the base texture on the hat and swords. Going to attack the cords and skulls tomorrow as long as beat that hat up a lot more in z brush, I think i went a little too subtile…


#5

Here is an update. Trying to get the upper body textured by the end of the weekend.
*Ugh

What do you think of it so far?


#6

Looking good so far. His top lip might be pulled back a bit far.

Seeing this reminds me of my favorite episode with Wild Bill. Check out #14 hehe.


#7

Thanks Wyatt.

I agree, the mouth needs some more work.

Here’s an update:

Working on a base texture with AO and NM for the upper bodparts at the moment.


#8

Great! Will Bill is getting colored!

I think there is something odd on the cheek and chin modeling. The chin seems too wide while the cheeks are a little too high. It’s quite subtle, but since the face is the most important part of a model (a lot of non-artists seem to see about just this on a model), you could tweak it a bit more.

Good job on the neck and ears. The gun and accessories are ace. Maybe you could refine the wrinkles of the clothes to give an harder edge to them, and don’t forget to add textile texture in ZB.

Good job :slight_smile: .


#9

Base textures applied. Starting the detailing and dirtying him up…

What do you like?
What do you think looks weird?


#10

that is really awesome great work


#11

Thanks man

Started the stand.

Next: Finish that, texture, pose in z brush, light, make background like the packaging cover, and and and thats it. Lots of time left :S


#12

Texturing and Zbrush’n the clothes…


#13

Dog tag, finishing stand & posing tomorrow.


#14

Stand Completed. Dogtags created. Posing…


#15

Almost there… Just messing around with a background. Might repose him again tomorrow, was my first time using z brush to pose… Arg.


#16

Thank you very much for all comments received during this post.

----------------------------- This will be my final entry-------------------------------


#17

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