Modo’s mesh sculpting is great. Modo’s Displacement Sculpting is balls, though. It takes a different approach to sculpting than zbrush does, excluding vector based displacement (for sculpting on sculpted areas). Here’s how displacement sculpting works.
1)You need to lay out your UV’s.
2)You create an image and choose an image size, and set it to displacement, or vector displacement
3)sculpt.
This way, As you Sculpt, you’re actually painting a displacement map in real time, almost like a blendshape. I find MODO seizes up REALLY fast with a 2k map at over 1m polys. I think the painting engine can’t handle writing an image file AND displacing geometry at the same time.
If you pose your lowrez model beforehand, however, and simply use mesh sculpting, which doesn’t give you a displacement map, but you have to worry about a Highrez mesh, you should be fine.
Good luck on this entry’s progress Scott.


