HARDCORE MODELING!: 80's Cartoon: G-Force


#21

Modo’s mesh sculpting is great. Modo’s Displacement Sculpting is balls, though. It takes a different approach to sculpting than zbrush does, excluding vector based displacement (for sculpting on sculpted areas). Here’s how displacement sculpting works.
1)You need to lay out your UV’s.
2)You create an image and choose an image size, and set it to displacement, or vector displacement
3)sculpt.

This way, As you Sculpt, you’re actually painting a displacement map in real time, almost like a blendshape. I find MODO seizes up REALLY fast with a 2k map at over 1m polys. I think the painting engine can’t handle writing an image file AND displacing geometry at the same time.
If you pose your lowrez model beforehand, however, and simply use mesh sculpting, which doesn’t give you a displacement map, but you have to worry about a Highrez mesh, you should be fine.

Good luck on this entry’s progress Scott.


#22

Thanks for the link Angel, fantastic piece and something to aim towards :slight_smile:

Thanks Joel, I won’t be using displacement painting unless 401 is upto the task, I think I’ll sculpt using a dense mesh and then bake the normals to apply to a less dense mesh than my current one!

Obviously this will never be counted but a few things came up and I only had time/inclination to finish my other thread. Here’s my latest update and I will continue with this piece at a leisurely/learning rate for a semi-realistic look, if not photo-real!

edit

Will these threads remain active or will I need to post in my own seperate 3D WIP thread? I’m thinking it might be best to move over to a new thread.


#23

Hurry Hurry Hurry you only have 24 hours left :slight_smile:

Yeah Modos sculpting tools I tend to use quite sparingly. Mostly I just incorporate them into my poly-modeling workflow. I cant wait for 401, though. I haven`t seen anything on the luxology 401 preview saying that they’ve worked on the paint/sculpt though. Hopefully in future updates on the preview we’ll get answers.

-Rage


#24

lol, I was contemplating to finish ASAP after you challenged me to push the next 24hrs! But…

I’m not going to, I want to make sure I can push this to a realistic standard. I don’t think I’d be able to achieve that in 24 hours even tho’ I’m an eternal optimist, maybe my realist side came out in me!


#25

I think the base mesh is ready :-

I will take this base mesh back a bit eventually for when it comes to using baked images and the likes. For now I think I’m ready to start with a little sculpting for details.


#26

Huge fan of G-force, I want to see this done!


#27

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