HARDCORE MODELING!: 80's Cartoon: Danger Mouse


#83

Lol, Inspired Idea. It be nice to have penfold clasping onto his leg or head, hand over eyes, maybey a shark fin or two. Very toony. Great work.
Glad to hear your learning max. If you need any help grab me on msn k.


#84

Here’s a 100% crop from a 1920x1080 render, 10.3M poly’s coming in @ 8m 2.4s, not bad considering I haven’t optimised for this res, normally 1000x5?? renders come in about the 1m mark. Plenty to optimise me thinks, I’ve had enough for the day as the shader tree was getting on my nerves!

Easier to see a few problems anyway :o) I really need to get the board UV'd and polished with some Zogs' sex wax...

Simon, I know what you are saying as I wondered about the postioning of DM, I’m going to stick with it, it’s shot at 1/4000s :op Penfold has lost his footing…

Rob, I might try the Shark idea, as I could prob have Penfold really moritified by the thought of being eaten by a shark. Penfold was meant to be grabbing onto DM’s lil’ finger but I forgot to do that part!

I do have to get Greenback into this scene, I’m thinking that he’ll be hurtling the bombs (soon to be lit) towards the pair coming in. We’ll see how it pans out as maybe he shouldn’t be doing his own dirty work!

[img]http://www.plop.info/CGT/DM/DM_Surf.jpg[/img]

#85

:eek::eek::eek:


#86

Yeah it is shocking considering the characters only equate to 153k poly’s. Everything with exception to the leaves are subD’s, I’m displacing the geometry without optimising the displacement ratios!!!

A few screenshots down you can see just water/board/sand and cave coming in at 2.5M at 1000x res.


#87

A change in the mood :-

Unfortunately the bombs are showing up the bounce card!!! The splash is a preliminary test, I’m also using 3 bounces instead of 1 for GI calculation.


#88

Danger mouse is the best!

Very cool diorama Samartin, gives a nice contemporary look to the character but retains the 80’s essence !


#89

Your scene is coming along well - I really like the way the water looks. The Greenback cave is clever, too.


#90

I can’t say anything except that you’ve done an incredible job putting your characters together. This scene is looking amazing with the water and the cave. Great job man!

-Rage


#91

Eric, Cindy and Joel,

Thanks for the comments, appreciated. I have finished with DM and Penfold now, well the final scene anyway, I’m not adding Greenback in as I want to use him in a classic environment of his own, also the same goes for Colonel K.

So here are the final images :-

A bit of PS work to adjust the levels and to add glow effects. Now I’ve got to dream up a Greenback scenario and Colonel K (and get rid of his clumpy beard) :slight_smile:


#92

Looks very nice, I love how modo renders, Im gonna have to look into it at some point. Hey any chance you can make it to a meetup in london on the second of may?
Me, boone and some other 3d mates will be there, anyone else whos in london is welcome to come. Ill post details at some point on my thread, sorry to hijack, great work. Ill definatly be voting for this in one of the categorys…


#93

LOL!

Nice work, buddy. :thumbsup:


#94

Orthographic turntable found for DM and Penfold here :-

DM turn

I wish we could embed SWF’s into the site!!!

edit

I’ve got my scenarios dreamt up for the Baron and Colonel K, hopefully I can pull them off with the time left, I don’t see the Baron one being a problem :o)


#95

very nice work man :thumbsup: i like water shader and beauty render is nice too. But second picture is better. Good luck :wink:


#96

Excellent work here. I’d love to see this animated.:thumbsup:

My only crit is the leveling of the board, which looks rather weird and somewhat zero-gravity. To my eyes it should be deeper in the water and more heavy ended towards the front, especially since you are depicting something more like a short-board. Would be a different story with a long-board. Some water spray would be nice too, even if its done post in PS. I think that’s totally tolerable for the beauty render.

Cheers and Happy Easter!:arteest:


#97

Thanks guys,

I also prefer the 2nd pic, I do like quirky angles!

Anyways here’s my Greenback render, now I’ve got to sort out Colonel K’s version, I think I’ll hit the deadline :slight_smile:

I won’t be animating any of this! I don’t have the patience or the skill to animate characters :frowning:


#98

very nice work man, love those renders :slight_smile:


#99

it’s funny :slight_smile:
renders are great too
10m poly in 8 mins? nice,i’m dying with 1m in max:P ,its all done in modo?


#100

Thanks Angel,

I’m not happy with the Greenback one, I think it needs a little more punch! I will revisit as I’ve just finished up my Colonel K which can be seen below.

Piotr, The 1920x1200 render was 10.3M poly’s but these are displaced poly’s. As for real poly’s the scene was about 250k triangles. I tend to build everything in subD mode then I can scale the poly usage up and down as I seem fit.

Colonel K, there’s somebody watching over you! :-


#101

absolutely charming!! i think you have a great flair for storytelling dioramas.


#102

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