Model number seven, and the first model created for this competition using a combination of straight high-polygon and subdivision surfaces. I’d been considering several different ideas for a designer chair, but hadn’t really settled on one. Then, after about five days of various frustrating and annoying occurrences, I sat down in front of Lightwave and channeled all the frustration into creating an incredibly uncomfortable-looking piece of furniture.
Since there was no concrete source material or reference for the piece, it changed as I went along, losing some aspects and acquiring others. In the end, the piece I ended up with came out slightly differently than I’d imagined, but definitely reflected the sentiment that went into it. There are a couple of minor issues with the model itself, but for the most part, it came out quite well.
The two names that come to mind for this piece are “Throne of Thorns” and “Hell’s Recliner”. At one point, I also came up with a short, humorous biographical blurb:
“This chair, nicknamed ‘Hell’s Recliner’, was originally designed and crafted as part of the set for death metal band Horronym’s 2001 ‘Life Denied’ tour. Lead singer Johann ‘Strep’ Gundersson so loved the piece that he pilfered it from the set at the conclusion of the tour, setting it up in his own mansion. One year later, Gundersen, allegedly drunk at the time, flung himself awkwardly into the chair, severely injuring himself and bringing the band’s ‘Mortisgasm’ tour, and his career, to an abrupt end.”
Software: Lightwave 9
Resolution: Hi-polygon
Modeling Time: 3-4 hours
Process: Many shapes extruded along bezier-created paths to create forms, with shapes duplicated along the same paths to create spikes and other jutting pieces. The only exceptions to the rule are the spikes directly on either side of the seat, which had to be hand positioned and reshaped due to post-extrusion altering of the basic seat shape, and the three spikes directly behind the seat, which had to be hand-positioned after joining the left and right side lower support forms together after extrusion (see below).
Other operations involved the melding of the left and right side lower support models, the shaping of the seat form, extrusion of the tapered points at the top of the chair, lengthening of the two back support spikes, and the finishing of the forms at the foot of the chair.
Originally, the cylindrical shapes were going to house cross-supports for the seat, but this proved to be a hassle, so I went with the seat shape instead. However, I kept the shapes themselves, as I liked the way they fit with the rest of the piece.
Model merged, then imported into Layout for beauty render. No materials were applied to the model before beauty render, just to the ground plane. The color comes from the lighting. I may go back after the challenge and refine and texture this piece in greater detail, as I’m quite happy with the way it came out.
Beauty render - 800x600 (click on image for 1600x1200 version)

Orthographic Views - 800x600