Hardcore Modeling!: 30 Days, 30 Models: PLATINUM


#33

Thanks, nakaikoi, for believing I can do it :slight_smile: I’ve been using Blender since 2003. I’ve worked with it steadily since then. I’ve yet to try, much less master all its features. I often feel I’m tapping only a small percentage of its potentiality.

Another one done.

FINISHED ENTRY #13: GLADIUS

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT VIEW:

[b]ORTHOGONAL / BACK VIEW:

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[b]ORTHOGONAL / TOP AND BOTTOM VIEWS:

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ORTHOGONAL / SIDE VIEW:

[b]ORTHOGONAL / SIDE VIEW 2:

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ABOUT THIS PROJECT…

Modeling: 20 minutes
Lighting: 5 minutes
Shaders: 10 minutes
Total design time: Approximately 40 minutes
Render time: Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 40 minutes; three orthogonal renders at 600x800/high OSA/AO/shadow buffering samples: approximately 10 minutes each
Application used: Blender 2.42
Comments: For the beauty render I made some simple columns for the backdrop. Proportional editing was used to help taper the top of the hilt to meet the blade. Other modeling techniques involved spinning, loop-cuts, and edge sliding.

RobertT


#34

Nice details on the sword. The proportions of the scabbard Vs sword don’t look quite right though.


#35

oDDity: Thanks! The scabbard was derived from the sword mesh (mainly the blade). The sword fits, although snugly. The sheath could probably be a little bit larger.

Time for another update… and for some coffee :slight_smile:

FINISHED ENTRY #14: COFFEE MUG

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT VIEW:

ORTHOGONAL / BACK VIEW:

ORTHOGONAL / TOP VIEW:

ORTHOGONAL / BOTTOM VIEW:

ORTHOGONAL / SIDE VIEW:

ORTHOGONAL / SIDE VIEW 2:

ABOUT THIS PROJECT…

Modeling: 35 minutes (1 mug + coffee cup stand: see comments)
Lighting: 5 minutes
Shaders: 15 minutes
Total design time: Approximately 50 minutes
Render time: Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 30 minutes; orthogonal renders at 600x800/high OSA/AO/shadow buffering samples: approximately 4 minutes each
Application used: Blender 2.42
Comments: Only one cup was modeled along with a coffee cup stand. The other cups were duplicated from the mesh and then proportionally edited and tweaked individually to create a variety of different coffee mugs. Behind the camera are some planes for ray traced reflection purposes.

RobertT


#36

FINISHED ENTRY #15: FORK

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT AND BACK VIEWS:

ORTHOGONAL / TOP VIEW:

ORTHOGONAL / BOTTOM VIEW:

ORTHOGONAL / SIDE VIEWS:

ABOUT THIS PROJECT…

Modeling: 25 minutes
Lighting: 5 minutes
Shaders: 5 minutes
Total design time: Approximately 40 minutes
Render time: Beauty render at 1200x1600/low OSA/AO/shadow buffering samples: 15 minutes; orthogonal renders at 600x800/low OSA/AO/shadow buffering samples: approximately 3 minutes each
Application used: Blender 2.42
Comments: Very low AO/oversampling values compounded by jpeg compression artifacts are evident in some spots. Design on fork was manually made with halved spheres in a split 3D view (side and front).

RobertT


#37

Yay, past the halfway point :slight_smile:

FINISHED ENTRY #16: SPOON

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT AND BACK VIEWS:

ORTHOGONAL / TOP AND BOTTOM VIEWS:

ORTHOGONAL / SIDE VIEWS:

ABOUT THIS PROJECT…

Modeling: 20 minutes
Lighting: 5 minutes
Shaders: 5 minutes
Total design time: Approximately 35 minutes
Render time: Beauty render at 1200x1600/low OSA/AO/shadow buffering samples: 20 minutes; orthogonal renders at 600x800/high OSA/AO/shadow buffering samples: approximately 4 minutes each
Application used: Blender 2.42
Comments: I quickly made some metallic bowls for the beauty render to make it a bit more interesting.

RobertT


#38

congrats on making it past the halfway mark…its a good feeling…

i’m now onto my fork and spoon as well


#39

Thank you robo3687 :slight_smile: Congratulations on your excellent challenge thread too!

Another one done:

FINISHED ENTRY #17: CALLIGRAPHY PEN

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT AND BACK VIEWS:

ORTHOGONAL / TOP AND BOTTOM VIEWS:

ORTHOGONAL / SIDE VIEWS:

ABOUT THIS PROJECT…

Modeling: 1 hour
Lighting: 5 minutes
Shaders: 15 minutes
Total design time: Approximately 1 hour, 30 minutes
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 15 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 2 minutes each
Application used: Blender 2.42
Comments: Ink smudges in the background of the beauty render are from a procedural texture set on the world. Just something experimental thrown in there at the last moment for fun :wink:

RobertT

RobertT


#40

i like the calligraphy pen…nice and shiny…lol

keep it up


#41

Thanks so much, robo3687 :slight_smile:

Another one done!

FINISHED ENTRY #18: SNAIL

BEAUTY RENDER:

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ORTHOGONAL / FRONT:

ORTHOGONAL / BACK:

ORTHOGONAL / TOP:

ORTHOGONAL / BOTTOM:

ORTHOGONAL / SIDE:

ORTHOGONAL / SIDE 2:

ABOUT THIS PROJECT…

Modeling: 45 minutes
Lighting: 15 minutes
Shaders: 2 hours (shaders + render nodes for DOF)
Total design time: Approximately 3 hours
Render time: Beauty render at 1200x1600/high OSA/AO/shadow buffering samples: 25 minutes; orthogonal renders at 600x800/high OSA/AO/shadow buffering samples: approximately 8 minutes each
Application used: Blender 2.42
Comments: In terms of modeling this scene, this project came together pretty quickly, but it became, fittingly, the slowest of all my entries so far due to what I wanted to achieve in the composition, materials, and rendering. All shaders are procedural. Grass + rocks + ground were modeled as well. Ground was the product of fractal subdivision on a planar surface and further tweaked through proportional editing. The shell was manually modeled from an extruded circle in side view. Only one blade of grass and rock were actually modeled; the rest were duplicated and modified through proportional editing. The greenish background (behind the grass) is from a photo of mine. I used Blender’s image filter to further blur that out to match the rear DOF. Render nodes were used to introduce depth-of-field in the scene. As they are one of the more recent functions that became available with Blender, I’m very exited by the possibilities they offer, since post-processing in an external application is often no longer necessary, and that was the case here, as with all the entries – no post work necessary. For the time spent on this project, I am very happy with the results. Snails are such fascinating little creatures :slight_smile:

On to the next one!

RobertT


#42

Your speed is insane, and you use blender? Wow…

Amazing Work. U will surely win.


#43

Two more completed!

FINISHED ENTRY #19: BROADSWORD

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT AND BACK VIEWS:

ORTHOGONAL / TOP AND BOTTOM VIEWS:

ORTHOGONAL / SIDE VIEWS:

ABOUT THIS PROJECT…

Modeling: 1 hour
Lighting: 10 minutes
Shaders: 10 minutes
Total design time: Approximately 1.5 hours
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 15 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 5 minutes each
Application used: Blender 2.42
Comments: The design on the sword was modeled using bezier curves. Beauty shot features some of Blender’s built in halo flare materials set to two cubes (one in front, one behind the swords).

RobertT


#44

FINISHED ENTRY #20: OFFICE CHAIR

BEAUTY RENDER:

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ORTHOGONAL / FRONT:

ORTHOGONAL / BACK:

ORTHOGONAL / TOP:

ORTHOGONAL / BOTTOM:

ORTHOGONAL / SIDE:

ORTHOGONAL / SIDE 2:

ABOUT THIS PROJECT…

Modeling: 3.5 hours
Lighting: 20 minutes
Shaders: 40 minutes
Total design time: Approximately 4.5 hours
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 30 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 6 minutes each
Application used: Blender 2.42
Comments: This one took a while, but I’m happy with the outcome, particularly the level of details and the degree of realism. The chair makes use of Blenders Magic and Stucci procedural textures for bump mapping.

RobertT


#45

Two more entries…

FINISHED ENTRY #21: MARKER

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT AND BACK VIEWS:

ORTHOGONAL / TOP AND BOTTOM VIEWS:

ORTHOGONAL / SIDE VIEWS:

ABOUT THIS PROJECT…

Modeling: 20 minutes
Lighting: 5 minutes
Shaders: 10 minutes
Total design time: Approximately 45 minutes
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 10 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 3 minutes each
Application used: Blender 2.42
Comments: I had some fun with beauty render and got colorful :slight_smile:

FINISHED ENTRY #22: TACKS

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT AND BACK VIEWS:

ORTHOGONAL / TOP AND BOTTOM VIEWS:

ORTHOGONAL / SIDE VIEWS:

ABOUT THIS PROJECT…

Modeling: 15 MINUTES
Lighting: 5 minutes
Shaders: 20 minutes
Total design time: Approximately 45 minutes
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 15 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 7 minutes each
Application used: Blender 2.42
Comments: Ah, this project brought back some happies memories, as one of my earliest scenes when I got first into 3D was an attempt to portray many falling tacks. Simple but fun to make :slight_smile:

On to the next one…

RobertT


#46

FINISHED ENTRY #23: LIGHTSABER

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT AND BACK VIEWS:

ORTHOGONAL / TOP AND BOTTOM VIEWS:

ORTHOGONAL / SIDE VIEWS:

ABOUT THIS PROJECT…

Modeling: 2.5 hours
Lighting: 20 minutes
Shaders: 30 minutes
Total design time: Approximately 3.5 hours
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 8 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 4 minutes each
Application used: Blender 2.42
Comments: This is something I’ve always wanted to try for fun to model at some point. Thanks to this challenge I finally had reason enough to go ahead and do it :slight_smile: Ignited lightsabers use Blender’s halo material for the blade. Additional lights were placed in the back of the beauty render to help illuminate the room. Blender’s render node setup for this project contain a screening pass help with the environment and to boost the halo material glow slightly.

RobertT


#47

thats a pretty cool looking custom saber you’ve got there…

i must say its a shame that the overall interest in this challenge seems to have faded a bit as of late…there only seems to be a few of us still plugging away at it.


#48

I love all your work! it’s amazing how you can take something so simple and turn into somethign that is pleasing to look at! great design and renders so creative! yet simple! Superb! Might i ask how you modeled the details on the blade surface of the broadsword?? I’m having difficulty creating models that have similar modeling? Thats keeping me from posting a fiew models cause i’m stuck at not being able to model detailed stuff like that on a surface.


#49

robo3687: Thanks! I haven’t had a chance to check all the other threads for the challenge, but hopefully people will stick to it :slight_smile:

yencarey: Wow, I really appreciate that :slight_smile: The sword details were modeled in with beziers and techniques including copying portions of a bezier circle, subdivision along some curve points wherever necessary, and then proportional editing of portions of the curves once closed. Afterwards, they were given depth and then converted to mesh to become part of the sword.

Now for several more updates…

FINISHED ENTRY #24: SPEAKERS

BEAUTY RENDER:

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ORTHOGONAL / FRONT:

ORTHOGONAL / BACK:

ORTHOGONAL / SIDE:

ORTHOGONAL / SIDE 2:

ORTHOGONAL / TOP:

ORTHOGONAL / BOTTOM:

ABOUT THIS PROJECT…

Modeling: 2 hours, 45 minutes
Lighting: 5 minutes
Shaders: 5 minutes
Total design time: Approximately 3 hours
Render time: Beauty render at 1200x1600/low OSA/AO/shadow buffering samples: 8 minutes; orthogonal renders at 600x800/low OSA/AO/shadow buffering samples: approximately 4 minutes each
Application used: Blender 2.42
Comments: Speaker material is procedural. Wires were modeled using curves.

RobertT


#50

FINISHED ENTRY #25: ROSE

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT:

ORTHOGONAL / BACK:

ORTHOGONAL / SIDE:

ORTHOGONAL / SIDE 2:

ORTHOGONAL / TOP:

ORTHOGONAL / BOTTOM:

ABOUT THIS PROJECT…

Modeling: 1 hour, 20 minutes
Lighting: 15 minutes
Shaders: 10 minutes
Total design time: Approximately 2 hours
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 5 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 3 minutes each
Application used: Blender 2.42
Comments: For the beauty render I was thinking of showing sort of the life of a rose. A screening pass was added in the render nodes. The three separate stages of the rose were achieved using proportional editing. The petals were modeled in an open fashion, and some were separated and shrivelled manually for the third and final stage of the rose. Only wish I had more time to spend on these entries to do so much more, particularly with the materials and lighting. Still is fun and good practice :slight_smile:

RobertT


#51

FINISHED ENTRY #26: B-52

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT:

ORTHOGONAL / BACK:

ORTHOGONAL / SIDE:

ORTHOGONAL / SIDE 2:

ORTHOGONAL / TOP:

ORTHOGONAL / BOTTOM:

ABOUT THIS PROJECT…

Modeling: 1.5 hours
Lighting: 10 minutes
Shaders: 5 minutes
Total design time: Approximately 2 hours
Render time: Beauty render at 1200x1600/medium OSA/AO/shadow buffering samples: 5 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 3 minutes each
Application used: Blender 2.42
Comments: Just a quickly done thing mainly to catch up to where I think I need to be at this point. I pursued this more like a game model in terms of polys and made use of mesh mirroring to expedite matters. I didn’t find great reference images. I’m doing all this on dial-up, btw, so just uploading and waiting for the reply screen to appear has been fun :smiley:

RobertT


#52

I have no words…your works are amazing!Specially for your speed…incredible!
Compliment!!