Hardcore Modeling!: 30 Days, 30 Models: PLATINUM


#1

I’m entering this challenge on the Platinum level :slight_smile:

   [b]General Information about my entries:[/b]
   
    I'm going with the "Pick and Choose" category as per Roberto's rules.
    
    I will use [Blender](http://www.blender3d.org) to model and render each entry.  The internal renderer will be used.  Blender's built-in render nodes network might be used occasionally to make slight gamma/levels/color/sharpness adjustments in final renders.
    
    Any text used in images will be Blender's default internal text.  Models will be shaded using basic Blender materials.
   
   A three point light setup will be used in most cases.  A shadow buffered lamp will serve as the main illumination source.
   
   Images will be saved directly from Blender. No external post-processing in another application will be necessary.  Images will be saved as JPEGs in the 70 - 80 % quality range, so artifacts may be present in return for faster loading images.  Images for this project are being hosted at imageshack.us.
    
   
   
   * * * * * * *
   
    
    [b]FINISHED ENTRY #1:  ART BRUSH[/b]
    
    For my first entry I'm working on an art brush, more specifically a [i]fan brush[/i].
    
    
    [b]BEAUTY RENDER:

[/b][img]http://img175.imageshack.us/img175/1016/day1artbrushbeautyrender600x800ll5.jpg[/img]    
    [b][image link - please click to view 1200x1600 render](http://img208.imageshack.us/img208/5009/day1artbrushbeautyrender1200x1600pv6.jpg)[/b]
    
    
    [b]ORTHOGONAL / FRONT / BACK VIEW (IDENTICAL):[/b]
     
     [img]http://img209.imageshack.us/img209/2130/day1artbrushfront600x800ge2.jpg[/img]
    
    
    [b]ORTHOGONAL / [/b][b]TOP AND BOTTOM VIEW:[/b]
    
    [img]http://img337.imageshack.us/img337/9906/day1artbrushtopandbottom600x800bw3.jpg[/img]

    
    [b]ORTHOGONAL / [/b][b]SIDE VIEWS :[/b]
    
    [img]http://img306.imageshack.us/img306/3931/day1artbrushside600x800xx6.jpg[/img]
    
    
    [b]ABOUT THIS PROJECT...[/b]
    
    [b]Modeling:  [/b]20 minutes
    [b]Lighting:  [/b]5 minutes
    [b]Shaders:  [/b]10 minutes
    [b]Total design time: [/b]40 minutes
    [b]Render time:  [/b]Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 25 minutes; three orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: less than 1 minute each
    [b]Application used:  [/b]Blender 2.42
    [b]Comments:  [/b]Hairs were modeled through extrusion, duplicated, then rotated using Blender's 3D cursor as a rotation point.  Upon completion of one layer of brush hairs fanned-out, an additional layer was created from that mesh, then scaled and proportionally edited to give the brush more of a realistic appearance.
    
    
    Thank you for viewing my work,
    
    RobertT

#2

Robertt… great start… very realistic looking.

Just wondering where’s the link for the daily selections end of the challenge at?
And if I’m gonna enter this challenge… which I really hope I do… I’ll probably use Blender too!
I’ve only downloaded Blender the other day… so it would be a great way to get to know the app if I enter this challenge.

Keep up the great modeling Robertt.

James


#3

Thanks, polybuilder! I believe Roberto is going to post the daily model selections in the [Hardcore Modeling Challenge Forum](http://forums.cgsociety.org/forumdisplay.php?f=208).

The main list of topics is here, which is also a thread I think where we have to post links to our own WIP threads (like this one that I’m in right now).

If you have any questions about Blender, be sure to check out Blenderartists.org and use the search function to find answers to common questions. Lots of friendly and knowledgeable people there too :slight_smile:

Best of luck with your entries, and have fun!

RobertT


#4

FINISHED ENTRY #2: OIL TUBE

 [b]BEAUTY RENDER:[/b]
 
 [img]http://img182.imageshack.us/img182/6579/day2oiltubebeautyrender600x800fw1.jpg[/img]
 
 [image link - please click to view 1200x1600 image](http://img167.imageshack.us/my.php?image=day2oiltubebeautyrender1200x1600sk1.jpg)
 

 [b]ORTHOGONAL / TOP AND BOTTOM VIEW:[/b]
 
 [img]http://img512.imageshack.us/img512/4229/day2oiltubetopandbottomud6.jpg[/img]
 
 
 
 [b]ORTHOGONAL / FRONT / BACK VIEW (IDENTICAL):[/b]

[img]http://img151.imageshack.us/img151/2276/day1oiltubetop600x800vi1.jpg[/img]


[b]ORTHOGONAL / SIDE VIEWS:[/b]
 
 [img]http://img309.imageshack.us/img309/5237/day2oiltubesidespv2.jpg[/img]
 
 

 [b]ABOUT THIS PROJECT...[/b]
 
 [b]Modeling:[/b] 30 minutes
 [b]Lighting:[/b] 10 minutes
 [b]Shaders:[/b] 10 minutes
 [b]Total design time:[/b] 50 minutes
 [b]Render time:[/b] Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 18 minutes; three orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: less than 1 minute each
 [b]Application used:[/b] Blender 2.42
 [b]Comments:[/b] Oil tube was created primarily from a circle and the use of loop cuts and extrusion.  Tapered end was modeled using Blender's multi-cut loop cut tool with alternating edges scaled inward along the y axis.  Cap was modeled separately from the oil tube mesh.  Mesh deformations in the beauty render were done using proportional editing.  A couple of extra shadow lamps were used in this project for the orthogonal renders to help bring out the edges.
 
 
 RobertT

#5

:arteest:I like your beauty renders. They are really clever the way they incorporate the different items like the paint being squeezed out of the paint tubes. Keep it up.


#6

Thanks, Noggy :slight_smile: I’m definitely having fun with this challenge.

[i]Here's the next one...[/i]
 
 
 [b]FINISHED ENTRY #3: BUTTERFLY SWORD[/b]
 
 
 [b]BEAUTY RENDER:[/b]
 
 [img]http://img179.imageshack.us/img179/232/entry3butterflyswordbeauty600x800ca2.jpg[/img]
 
 [b][image link - click for full 1200x1600 render](http://img168.imageshack.us/img168/7577/entry3butterflyswordbeauty1200x1600oe1.jpg)[/b]
 
 
 [b]ORTHOGONAL / FRONT VIEW:[/b]
 
 
 [img]http://img181.imageshack.us/img181/250/entry3butterflyswordfront600x800kw5.jpg[/img]

ORTHOGONAL / BACK VIEW:

 [b]ORTHOGONAL / TOP AND BOTTOM VIEW:[/b]

 [b]ORTHOGONAL / SIDE VIEWS:[/b]
 
 [img]http://img341.imageshack.us/img341/5076/entry3butterflyswordsides600x800kx2.jpg[/img]
 
 
 [b]ABOUT THIS PROJECT...[/b]
 
 [b]Modeling:[/b] 30 minutes
 [b]Lighting:[/b] 5 minutes
 [b]Shaders:[/b] 5 minutes
 [b]Total design time:[/b] 40 minutes
 [b]Render time:[/b] Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 15 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 1 minute each
 [b]Application used:[/b] Blender 2.42
 [b]Comments:[/b] Handle was modeled using the Shrink/Fatten function on a multicut cylinder.
 
 
 
 RobertT

#7

FINISHED ENTRY #4: MODEL T

 [b]BEAUTY RENDER:[/b]
 
 [img]http://img168.imageshack.us/img168/9893/entry4modeltbeauty800x600pe2.jpg[/img]
 
 [b][image link - click for full 1600x1200 render](http://img180.imageshack.us/img180/8207/entry4modeltbeauty1600x1200rt0.jpg)[/b]
 
 
 [b]ORTHOGONAL / FRONT VIEW:[/b]
 
 
 [img]http://img181.imageshack.us/img181/4650/entry4modeltfront600x800kr4.jpg[/img]
 
 
 [b]ORTHOGONAL / BACK VIEW:

[/b]


ORTHOGONAL / TOP VIEW:

 [img]http://img181.imageshack.us/img181/5352/entry4modelttop800x600nt2.jpg[/img]
 
 
 [b]ORTHOGONAL / BOTTOM VIEW:

[/b][b]

ORTHOGONAL / SIDE VIEW:[/b]

 [img]http://img181.imageshack.us/img181/3059/entry4modeltside800x600cn4.jpg[/img]

[b]ORTHOGONAL / SIDE VIEW 2:

[/b]

 [b]ABOUT THIS PROJECT...[/b]
 
 [b]Modeling:[/b] 3.5 hours
 [b]Lighting:[/b] 15 minutes
 [b]Shaders:[/b] 15 minutes
 [b]Total design time:[/b] Approximately 4 hours
 [b]Render time:[/b] Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 20 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 5 minutes each

Application used: Blender 2.42
Comments: The doors can open :slight_smile: Headlight is a procedural wood texture with Y axis set to 0 to produce bands.

 RobertT

#8

Looks awesome dude, and might I say a pretty pimpin’ model T.


#9

Wow! Only 3.5 hours! Man I’m slow! Great model! I really like it!


#10

Nice models, nice speed !

I wish to acquire that level of speed on my modelling.

Keep it up, will keep track here. :wink:


#11

Jeez, that is quick.


#12

i’ve just wanted to say that u r a great modeler and great dirctor

Very nice works

keep going :thumbsup:


#13

Very fine work in deed:scream: and 3.5 hours on the motor:applause:


#14

Thanks for the awesome feedback everyone!

I finished another one this evening…

FINISHED ENTRY #5: CLOWNFISH

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT VIEW:

ORTHOGONAL / TOP VIEW:

ORTHOGONAL / BACK VIEW:

[b]ORTHOGONAL / BOTTOM VIEW:

[/b]

ORTHOGONAL / SIDE VIEW:

ORTHOGONAL / SIDE VIEW2 :

ABOUT THIS PROJECT…

Modeling: 2 hours
Lighting: 15 minutes
Shaders: 1 hour
Total design time: Approximately 3 hours, 15 minutes
Render time: Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 15 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 2 minutes each
Application used: Blender 2.42
Comments: Model was created using Blender’s mirror modifier, which enables you to model half a mesh and have it replicated across the X axis. Fish textures are all procedurals. Using a combination of ramp shaders and Blender’s built in marble texture, I was able to emulate some of the characteristic markings of a clownfish. To vary the markings of each fish in the beauty render, I altered the X and Y texture space and scaling. Blender’s render nodes were used to make renders slightly softer to give them more of an underwater ambience.

RobertT


#15

Haha, I just noticed I have it saying “Entry 4” on the renders of the clownfish. Should be “Entry 5” of course :slight_smile:

RobertT


#16

dude, mad props for using blender. Great models and speed. good luck!


#17

Thanks, nakaikoi :slight_smile:

Time for another update…

This one was inspired by the newly expanded topic list in Roberto’s main challenge thread.

FINISHED ENTRY #6: STRAWBERRIES

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT VIEW:

ORTHOGONAL / BACK VIEW:

ORTHOGONAL / TOP VIEW:

[b]ORTHOGONAL / BOTTOM VIEW:

[/b]

ORTHOGONAL / SIDE VIEW:

[b]ORTHOGONAL / SIDE VIEW 2:

[/b]

ABOUT THIS PROJECT…

Modeling: 30 minutes
Lighting: 20 minutes
Shaders: 1 hour
Total design time: Approximately 2.5 hours (this line always includes scene setup/composition)
Render time: Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 20 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 6-7 minutes each
Application used: Blender 2.42
Comments: Strawberry texture was a simple 200x200 texture of dots I quickly painted in Photoshop. I used Photoshop’s Offset function to make the texture tileable and then created from that texture a bump map and a color map. Cream is a deformed sphere. The serving dish was modeled from an extruded and subsurfaced circle. Loop cuts were used to further define and shape the dish. Lights also have a procedural texture assigned to them to introduce some interesting variations in the overall illumination. For the rim light I used a buffered shadow lamp instead of an omnidirectional lamp. Other than that it is a three point light setup. Blender render nodes were used to soften the image a bit by combining the render result with a copy of itself sent through a Gaussian screen. As with all these renders, these images are all being saved directly from Blender with jpeg compression (70-80% quality).

RobertT


#18

SHWEW! It’s Delicious! what an awesome render!


#19

FINISHED ENTRY #7: HEADPHONES

BEAUTY RENDER:

image link - click for full 1200x1600 render

ORTHOGONAL / FRONT VIEW:

[b]ORTHOGONAL / BACK VIEW:

[/b]

ORTHOGONAL / TOP VIEW:

[b]ORTHOGONAL / BOTTOM VIEW:

[/b]

ORTHOGONAL / SIDE VIEW:

ORTHOGONAL / SIDE VIEW 2:

ABOUT THIS PROJECT…

Modeling: 35 minutes
Lighting: 10 minutes
Shaders: 15 minutes
Total design time: Approximately 1 hour
Render time: Beauty render at 1200x1600/highest OSA/AO/shadow buffering samples: 7 minutes; orthogonal renders at 600x800/medium OSA/AO/shadow buffering samples: approximately 2 minutes each
Application used: Blender 2.42
Comments: Modeling the coiled wire was fun :slight_smile: I used Blender’s Screw function a number of times until I generated the length of the cord I wanted. Then I parented the cord to a Curve Path, which then permitted the cable to be deformed in a manner that would not overly deform the mesh. The headphones began as a circle, which was then extruded, loop-sliced, and so on until half the headphones were created. I then mirroed the mesh across the X axis and removed extraneous vertices at the top of the headband. Background image of CDs is from a photo of mine. An area light was used for better overall illumination and shadowing of the mesh. The “L” and “R” on each side of the headphones are from Blender’s built-in text objects.

RobertT


#20

Man I am trying to do iPod headphones and it’s taken me 2 days now.

So how did you get the wires to curve like that. I kinda understand what you did. So you made a curved spline? then linked the cord to that?

I thought that would deform the mesh? In 3ds Max I am using soft selection to curve the wire but that path curve seems alot easier. Very nice modeling. Keep it up man!