Thanks for your comments!
@ Rage & Intervain: On the subject of the base mesh - I probably should work on it some more, but I wanted to makes sure that the overall topology was ok by at least doing a couple of expressions before finally settling for it. I’ve always struggled getting the finer details on my sculpts though - guess I’ll have to stop shying away from it and put some work in.
WRT the morph target issue, I’m not having any problems in zbrush really, more in blender. What I want to be able to do is:
[ul]
[li]Pose and get the rough shape of the expression in blender.[/li][li]Import that into zbrush and sculpt on it.[/li][li]Export back to blender, and have the sculpted mesh as a new morph target for the head model.[/li][/ul]It’s this last part I dont seem to be able to accomplish. To be honest it isn’t strictly neccessary for the purposes of the challenge - I could just export a hi-res mesh from zbrush and render that, but it would be educational/fun if I could figure out how to do the above, as that way I coud do an animation of the model morphing between the expressions.






















- in fact I simply adore all of Blackadder… I think the first series had a lot of very silly expressions too since he was stupid in the Middle Ages 



