million thanks to Igor, Ian & Brian
Warm Greetings and Best Wishes for Christmas to all EI user!
Loon
million thanks to Igor, Ian & Brian
Warm Greetings and Best Wishes for Christmas to all EI user!
Loon
Is there something about the older code in 5.5 that keeps the cloth sim from working?
It’s very good of you to offer the Cloth sim for free… no doubt it was a lot of effort.
Cheers and Happy Holidays to All,
Mike
Wow!:bounce: Wow!:applause: Wow!![]()
This is a mighty nice surprise! Big bucket of thanks to all involved!
Long live Igors!
Now I will put my credit card in cold water and go play with my new toy!
I can´t believe it! i will try it right now!!!
Great Igors and Paralumino.
Thanks
felixCat
I hate to be a “me too” but I have to voice my thanks.
Thanks Igors and everyone else involved in this amazing gift!
Happy Christmas and Happy Holidays to everyone 
Thank you Igors, and Paralumino (and any others).
A great gift and contribution to the EI community.
And heartening to hear of UB recoding efforts already.
Season’s Greetings and a Happy New Year to all.
Scott
Thanks a lot Igors, that plugin arrived just in time for something that I’m working on.
Now about that gnome file format…Is the format documented anywhere? I have an idea…
Al
Wow! Thanks Igors! (and Paralumino)
Here is a quick test showing some pseudo hardbody dynamics effects.
www.arketypedesign.com/CapsuleFall.MOV
Ok, I want to say first… THANK YOU! Here are 2 samples I came up with. The only question I have is does this plug work with skinned objects? As of right now I’ll have to use some work arounds with invisible proxies and such because it doesn’t appear to work. But I was just wondering if I was doing anything wrong. Again, thanks.
Incredible work Igors. Look awaited. Ok… Maybe a bit over do, but with a free plug. forgive, forget 
Wonder what a version two feature list would look like? Maybe vertice animation import dialog box?
I wouldn’t say you have me beat yet 
Got a bit of a ways to go, but a huge leap.
Maya skirt rendered in EIAS.
Hi Al,
Brian has discussed Gnome on CGTalk before, so forgive me if you already know this:
The Gnome format, as far as I’m aware, has been invented by the Igors, and given the right importers and exporters, it could be even more useful then FBX for taking animated objects from one app to another. We’ll have to wait and see what happens, but the possibility is there for it to be huge.
Ian
Hey Ian. Yes, I have beating the drums and sounding the alarming about this. This would be very useful. I think I have squawked loud enough that developers may be listenings. I hope they don’t dillydally with it. Time is a perishable item.
Thanks for chiming in Ian. I see that I’m not the only one who see’s what can be done with the format. I’m thinking along two lines: possibly an MDD->gnome converter and blender fluids->gnome converter.
Al
Hey, thanks Igors.
Interesting to read about GNome. Didn’t we talk about something like that a while ago here on CGTalk? So is this plug-in like a proof of concept for GNome?
Hi Everyone…
I’d be happy to chat about gNome just as soon as I get back from holiday vacation. The Igors and I discussed the concept of vertex animation transfer a little while back and I’m glad to see that they are implementing it into the clothsim’s release. With a little work… it could be a very beneficial technology.
Thank you for the generous Christmas present Paralumino and Igors. This is a very impressive plugin.