Hello, I’m new to 3d and this forum. I hope this is an easy noob fix issue but, I’ve been at it for days and thought I should ask where people actually know what they are doing.
I have a rigged model for 3ds Max from TurboSquid. The model is very simple human figure. The problem I am having is when I try to rotate any of the bones in his fingers, the mesh goes wonky. Please see pic.
Any advice on how to solve this from happening? This is really a simple model but it looks horrible when moving the fingers. I’ve tried adjusting bone sizes and envelopes. But, I was not able to fix the issue and I don’t really know if I am doing what I should to solve the issue. I searched and didn’t find the answer but, that is probably because I am searching properly. I don’t know what this is called. Wonky Mesh didn’t help! 
Any advice would be greatly appreciated!