hand arm texture


#1

I`m doing this for a HL2 mod and i figure its going to be in view for alot of the gameplay, so I want the texture to be as good as humanly possible.- PLEAAAASE- tear it to little pieces

(model by sam greer)


#2

Great work, maybe only the end of thumb looks a bit weird (hand on the right side of the picture), but maybe it’s only because of view angle…


#3

WOAH thats very nice … for the neotoky mod ? :wink:

I loved it for ut2004 hope it will be as good as it was for ut2003.

Good luck.


#4

The big light grey screw like things could look more raised or embedded into material. Do they havea bump map? If so, perhaps up the settings.


#5

thats just great. i was “touching up” the texure of the arms i made for the FPS view in my mod (not touched the arms since august). seeing this, i think i’ll take a trip back to the actual model and redo it to match this peice of work :smiley:

add that to the to do list :slight_smile:


#6

added and bump and a spec- and some scratches –
anything bug ya?


#7

Much. much better. I am sure you agree yourself. Your spec map on the first three fingers (index to ring finger) is a little too perfect. On your pinkie you have scratched it up, which is good, since those gloves would not stay perfectly unscratched on the fingers for long.


#8

I would add that orange thing with the text again.

But jea nice work and much better with the scratches. :thumbsup:


#9

I would add much more scratches to every corner of the metal. Maybe first let a white underlying layer of paint show though, and then the bare metal.
The surface will have to go through a lot, expecially the parts on the knuckles will be bumped and scratched all day long.

Great stuff!


#10

One of the best hand models I’ve seen for any mod! Which mod is it btw? Do you guys have a website?


#11

“Nakanitsu”?:shrug: nani kore?


#12

Nice, I still am not a big fan of those big screw things, they just seem a bit out of place. You could still use a few more scratches and such up on the arm. I agree that the orange strip could stay, I did kinda like that. Really nice though, I wish I couold model a hand that good.


#13

great job! a big improvement over the first post, nice work!


#14

I think it looks great, but the problem for me is those screws are so big and yet they don’t stick out at all.

Instead of using a bump map, why not use a Normal map? HL2 supports that…so I don’t see why anyone would use old bump maps anymore. I just think that would help with the flat-looking screws which don’t look like they’re on a flat surface actually…they look a little bent…I don’t know if it’s just the viewing angle.

Anyway, that’s my suggestion, though even as it is, the model looks great.


#15

Yeah, smell gooood :slight_smile:
Like always , good piece of texture work. As I saw few post before, only thumb need a bit more attantion. And forearm(?) need more scars and destruct, but I always destroy everything:)
Konstruct, where is the rest?? Or its an arm from the accident?? Give us a flesh:twisted:
cu


#16

yeah i dont know about the screws…- there not really even suppoded to be screws just asian tech stuff. so there supposed to be reletively flat- but I agree the mesh should be flat before I start mapping any flat details:shrug:

its for the mod neotokyo and its the arm for the GSDF first person view.
thanks for the intrest!

stay tuned on the site for some really cool upcoming media-


#17

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