Hairy things.


#1

Exploring how to get hair out of Messiah. I have struggled for two days now. You can see some of my disasters in my blog This is the first render that has given me some hope.

Not perfect I know but I’m getting there. Trick will be getting it on an animal. Woo wee!


#2

Looks cool Wegg.
What is the render time?
Can you fake occlusion with a map/gradient from the root to the tip?


#3

I was going to try that at one point. Wonder why I didn’t. This one takes 6 minutes to render at this resolution.


#4

Well I am interested in hwo this turns out. Will be gettign Messiah in the nest week or two.


#5

I remember posting on here when LW9 came out & Proton did some hair/fur tests with the new displacement tools. The overall response was “Messiah can’t do hair because of this & that…there’s no point in trying, it’ll never work, we need a dedicated hair plugin, Lightwave & Messiah are completely different…blah, blah, blah”…but luckily, there’s a few people here that will try things first before writing them off & help the entire community in the process. I tried to get something working for days but eventually gave up.

Just wanted to say well done Wegg & good luck with your experiments.


#6

Messiah can’t do it the way LW9 can. LW9 has the ability to control the curve and angle on a displacement. A neat trick. The thing is. . . when you take a step back and look at what is happenning, that method puts even more of a burden on your cpu and memory with far less control. I’m not 100% sure this is a solution either. But I’m going to give it a shot.

Also, this is in no way a replacement for a true dedicated solution from pmG. I’m just hoping it will allow me to not have to use Sasquatch/LW for this project. . . I’m. . . kind of anal about that. It seems as though Messiah’s renderer never gets any kind of credability because people fall back on “safe” solutions. Even if it does meen dealing with those solutions limitations.


#7

Thanks Labuzz. . . looks much better.


#8

Looking good Wegg! Now thats more like hair. See you in IRC!


#9

Nice!! THat reminds me of a ferret I had in college.


#10

Back to figuring out this hair. I’m trying to find ways to move it.

Here is my first test.

Its only using morphs and effectors.


#11

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!


#12

Hey Wegg, this is looking pretty good :slight_smile: You’ve got to show more exmpales!

Cheers

I3D


#13

This is the kind of stuff I want to demo in February…
Nice!


#14

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