The reality of the commercial world is that legally you can ONLY sue for damages if you lost money. If Nvidia or multiple companies move to explicitly cripple Blender (Microsoft, Apple, Nvidia, AMD, Autodesk etc.) Blender specific “bombs” will most definitely be on the menu at some point. The Blender Foundation can’t sue these companies for “not playing fair.” Let’s be honest DCC touches a lot of multi-billion dollar industries backed by commercial entities that have hundreds of millions of dollars at stake. One way or another Blender will hit a buzzsaw in the commercial environment users are attempting to pull it further into. That’s a reality every Blender user is going to have to come to grips with.
The fact of the matter is that short term Blender may serve Nvidia or whatever other corporation’s purposes, but long term they are commercial companies that survive by maintaining strategic partnerships with other commercial companies and if they are left out of that loop for too long a period of time, standards (OS, APIs, etc.) are developed away from their products and none of those commercial companies want that. Also, even though all of the tools you mentioned are developmentally ahead of blender, the creative consumer market is beginning to accept tools that are just good enough rather then picking the best tool if consumers believe that the licensing scheme of the “best tool” is unfair to them. The success of ProCreate, The Affinity Tools as well as DaVinci Resolve, FCPX, and even the resurrecting Avid Media Composer is proof (Over Adobe subscriptions). There’s a lot more that confirm creatives in large numbers moving away from “Rental Only” tools and that’s actually also a silver liner for Blender going commercial actually.
Nvidia is not as powerful as some people think as they are getting hammered on all sides and feeling the heat of the larger consumer markets utilizing non-Nvidia hardware moving ever further into their territories. AMD has better fabbing processes on a longer roadmap and more large customers like Playstation and Xbox then Nvidia who Intel is in the same battle with actually. Intel is also starting to feel the heat from other technologies from other markets moving in on them. Apple is using it’s heavy weight of influence from the phone tech plus hundreds of thousands of developers and millions of mobile game customers and expanding their APIs to replace CUDA and displace it from many markets outside mobile. These are the kinds of “non-dirty” completely legal tactics commercial companies have and employ against other commercial companies…working against Blender they have no limitations. Again Blender could only sue them for making computing environments hostile to Blender IF Blender was losing money because of it.
The idea that instead of becoming a commercial entity offering a robust tool to a large vested community for a fair price and having access to all the legal tools necessary to stop the forthcoming Gorilla assault of Blender the the Blender Foundation would instead essentially choose to allow the software they’ve put blood sweat and tears into for well over a decade to essentially die, then have the founders disband and ultimately go to work for the same commercial companies that killed Blender, to support themselves and their families financially, just seems very foolish from my perspective.