Gun Girl


Yeah I know I need to go back and respond to some of my old posts.

Sorry but my schedule right now is just not manageable I’m just basically putting things off for later.

I’ve been working on this for like a week and have only been able to invest a very brief period of time on it. T_T

How do you people manage your time???


Try to squeeze in time whenever possible, such as during meal breaks, bathroom breaks, waiting at the doctor’s office, during commutes, etc. Also, try manage your life/time by using the “Eisenhower Matrix,” which forces you to categorize everything in your life into whether they are important/unimportant and urgent/not urgent, and then you can deal with them accordingly and make changes to your life. Take a look:

As for the sketch, what is she doing in the image? Why is she posed like that? What is the narrative here?


Yeah, I’ve always had difficulty sticking to one thing
I should probably just quit my job or something :S

hmmm … well … It’s more of an exercise or a study or something. I figured if I attempted to do stuff like this it would help me improve with Digital Painting or Concept Art or whatever people would call this these days.

she’s supposed to be leaning up against something, like she’s being cool or like its some sort of cool pose

do you suppose someone could get into a business of digital painting cosplayers? sorry that was a random thought


I doubt cosplayers would care too much about having paintings done of them, because the whole point of cosplaying is to become that character, and a painting of someone dressed up and in makeup to become that character just adds one more layer of removal in terms of fidelity. What they want is to show of the actual makeup and costume that they put so many hours working to get perfect, and only photos and videos will show that off properly.

You should shoot photo references (everyone’s got a camera now) to get the pose correct, or at the very least pose in front of a mirror. This is critical if you want your art to look credible, regardless of the style (even anime/manga artists use references for the poses, clothing creases, perspective). Right now how her weight against the wall is supported by her arm doesn’t look quite right.


Yeah … somethings not working here … sometimes i can see the issue and i know how to fix it, sometimes i can see the issue but don’t know how to fix it and sometimes i cant see it :S


Trying to figure it out without shooting photo references is not going to be very effective–you’ll often just run around in circles. There is a reason why professional artists rely on photo references–it is the only way to achieve accuracy in anatomy/figure, as well as natural looking poses. Even artists doing stylized works (such as animators at Disney) consult photo references, video references, and real life in order to achieve high level of expressiveness. Everyone’s got a camera these days–including the one on your cell phone, so use it and shoot references. You can even use yourself as the model and shoot in front of a mirror if you don’t have anyone to model for you.

Her line-of-sight looks awkward (staring up at something). She should be looking at the viewer or maybe off the the side. Also, her eyes look vacant because you are depicting her irises as if they are just flat discs. They should be reflective and they are actually conforming to the spherical form of her eyeballs, and they are also translucent. The lighting looks confused too, with different areas contradicting each other in terms of where the light source(s) is. Establish your light source(s) and then be consistent about it, otherwise everything will look incoherent and disjointed.


[]<br[/img]]([img)I concur with everything you just said
I hadn’t actually gotten around to doing up the eyes yet
the nose kinda bothers me, kinda seems like part of her face is pointing in one direction and another part of her face is pointing in another direction it’s wierd
I dunno, maybe I should abandon this and attempt doing another one


Well, the nose is turned to the left a bit too much, that’s why it looks weird to you.

If you abandon projects just because you don’t want to take the time and energy to learn how to make it better, then you’ll never grow and gain valuable experience that comes from facing artistic challenges head-on and learning precious lessons from them. The path of least resistance usually leads nowhere. To grow and improve you must get out of your comfort zone.


well yeah, but if I just work on one thing indefinitly, constantly tyring to revise it and make it better I’ll never finish it and Ill never end up working on other things

I mean isn’t it important for artistst to produce new stuff regularly so they can have new work to add to their portfolio and stuff

at what juncture do you stop and say “I’m spending too much time in this, i need to move on to something else?”