GUI Tools Programmer at Naughty Dog!


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[color=black][color=white]NAUGHTY DOG[/color][font=‘Times New Roman’][/color][/font]

[color=black][color=white]Santa Monica[/color][color=white], CA[/color][font=‘Times New Roman’][/color][/font]

[color=black][color=white]www.naughtydog.com[/color] [/color]

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[color=black][color=white]Naughty Dog is owned by Sony Computer Entertainment of America and is developer of the Jak and Daxter and Crash Bandicoot franchises. Naughty Dog has recently announced a new franchise in development and we are looking for strong candidates to join our team. Sticking with Naughty Dog tradition, we are working on a third-person action adventure game with heavily story-based game-play. [/color][font=‘Times New Roman’][/color][/font]

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[color=white]You can download the trailer at: [color=white]http://www.gametrailers.com/gamepage.php?id=2654[/color][/color]

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[color=white]GUI TOOLS PROGRAMMER [/color]

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[color=white]Naughty Dog is looking for a talented programmer! We especially would like someone with experience creating GUI’s in MFC for tools. Examples of these GUI-based tools would be: in-game editor (actor placement, navigation meshes, particles, regions, etc), art prototype catalogue/database, sophisticated animation editor, cinematic editor, material/shader editor, build tools, and various lighting tools. We will also need extensive tool work done in other areas, such as Maya related tools & plug-ins, precomputed visibility, data packing, collision preprocessing, general converter tools, network based tools, etc. Big pluses are: MFC or other GUI based experience, Maya experience, spatial partitioning, networking, SQL, lighting, compression, and/or rendering. A candidate must have a good grounding in basic 3D vector/matrix math and must have good C++ skills.[/color]

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If you are interested in this position, please submit your resume in Word format to:

Candace Walker
candace_walker@naughtydog.com


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