Update on Collada format for Messiah.
Quote from email:
"I downloaded the demo and I saw that plugins must be written in C++. Is this
correct?
We should keep in touch, because when I’m ready with the plug-in for
Blender, we should talk about the possibilities for Messiah."
I’ve emailed him back and he seems very interested. I’ll keep everyone updated. Great news, since Collada is becoming a true 3D standard file format.
Programs that support Collada: Google Earth, Maya, Sketch up, XSI, Blender, Max, Lightwave, Daz Studio, Feeling Viewer, FX Composer, Houdini, a FBX to Collada converter is available as well. I’m not sure if there is a Collada to FBX converter or if Cinema 4D supports the format, does anyone know?
Core features of Collada: mesh geometry, skinning, morphing, animation and data validation as well as COLLADA FX for defining visual effects and COLLADA Physics for physics effects including rigid body dynamics, rag dolls, constraints and collision volumes.
Whats funny about my whole initiative is that I don’t even own Messiah. hehe. But I’d love for it to be more flexible and I like chatting with the group on IRC. Maybe someday I’ll buy a copy, but for now I’ll help out where I can.
)
