Unfortunately, I’m not in a major production. I’m not a TD. I’m not a programmer.
I’m just a single artist/developer looking to use messiah as my character animation package.
I want to export out the animation it creates to use on models I’ve made in Silo to
ultimately use in a reasonably priced independent game engine (Beyond Virtual). I’m
having difficulty understanding why this is such an unusual expectation.
Is the majority of pmg’s user-base major production houses with dedicated TD’s/programmers
ready to dive in and code that which messiah lacks? I really have no idea. My main goal
was just to see what the options (if there were any) are in using messiah as my
animation package. :shrug:
From the responses, it would seem that messiah will not fill the basic need of exporting
it’s data to a common format. :sad: