Like I said, Iām not trying to be an ass-clown, but how is:
āThere is an SDK and your welcome to write your own exporter.ā a viable solution for
the average artist who would be purchasing the software for character ANIMATION
work, not programming practice/education?
I donāt have a problem importing in a pre-UV-d .obj file into Messiah and working with
it from there. My confusion was to whether or not this alone would solve the āexports
without texturesā problem. From these two posts:
http://forums.cgsociety.org/showthread.php?t=356793
http://forums.cgsociety.org/showthread.php?t=228985
it would seem like āDo your textures in your modeler/host application.ā is not going to
be enough to solve the problem.
Since Lightwave is not an option (another 580+ clams, plus the time to learn how to
use it) for me, Iām left wondering whether pmg is considering/addressing what seems to
be a fairly straightforward need in exporting out motion data created by messiah in a
common format. If direct-x is the vehicle to do this, and pmg has already committed
to that, then perhaps they are fixing the texture export problem? Without any idea of
just what they are doing besides bug-fixing the latest version (no roadmap, minimal
direct communication on these boards), I am left wondering whether I should
continue hoping to use messiah for what seems to be itās enormous benefit (by using
messiahās animation toolset), or try to look elsewhere for my character animation needs.
I was hoping some users might be able to say āyeah, I use it for my game engine, and
I just use blah as my converterā, or something like that.
Still hoping. 