I have a problem with my collision object representing ground. In the scene a peice of cloth falls on the ground. In my case it touches the ground and then bounces back up and falls down again and so on and so on… Here are the settings for my ground collision object:
Type: Plane
Radius/Level: 0 M
Friction: 5
The other object (peice of cloth) has default cloth settings with -4m gravity on y axis…
How do I make my cloth object just stop on the ground once it hits it w/o any bouncing?
Thanks