Actually Sas is right on the money. All you have to do is do lots of tests and tweaks. We’ve been able to get grass indistinguishable from the real thing when holding two images side by side. Using salt and pepper with Fractal reflections along with density gives you realistic dispersal and it’s incredible. It also helps to have a decent grass texture for the ground. Our first few attempts (okay… maybe a hundred or more) were off the mark, but in a few days we were able to get great grass. I was like you thinking that Sas wasn’t quite there yet - I was wrong. It most definitely is! 
Megalodon








