Grand Space Opera 3D Entry: Yvan Verhoeven


#21

adding the tail and legs


#22

modeling the feet


#23

adding the eyes and connecting the feet


#24

modeling the hand and arm…


#25

making the head. I just made a copy of the body/head and put that in his original neck with the toppart removed.


#26

this is the backpack engine.


#27

and the finished model


#28

It`s realy nice and funny, and your modeling is simple, straight, and perfect.:thumbsup:


#29

Thanks, glad you like it :slight_smile: .


#30

A little update on the scene layout.
Lost some time…hope I can work on it tonight.


#31

hullo there Skywatcher!
this some nice work and unique funny concept too!like ur modeling styles a lot!hope ull make it ! but if i heard correctly u will!!:slight_smile: good luck!


#32

Oh my! Where did this come from? Wonderful work so far - I love your style. Good luck in finish in this short time :thumbsup:


#33

still making the layout of the scene.
Added some rocks and basic trees without leaves.Also the particles for the smoke here and there…


#34

Hiiiiii Yvan, whats up?
I like your desings so far. Looks very funny and cartoony as always :slight_smile:
It would be very interesting to see it animated, wouldn’t it?

Keep it up,

  • Peter -

#35

Some stuff I did last night, in a few hours I can start again…time is running out…


#36

a little render … nothing final…not sure about it yet…could work though…
depents on the lighting


#37

always the same technique for texturing (I try to avoid using UV’s for this cartoony style of 3D ),simple
cubic and cylinder mapping ( or flat).
If it works you save a lot of time…if it doesn’t you can always go a bit further with UV-mapping.
Lighting is the key here…


#38

Last image from last night (got very late).
There’s a bit more but didn’t have time to prepare for submitting…


#39

That’s more like what I meant! nice job:thumbsup:


#40

A little view on the lightsetup.
Nothing special… just spots and points.
One spot as a key for the scene.
Not getting into raytracing or global illumination…have to finish in time…and that would not help me in the rendertimes…so…this will have to do.