modeling a command trooper also going to be the dead one infront of the angel…
Grand Space Opera 3D Entry: Tyler Hamilton
Glad to see you are still in it, some people are missing in action! Interestng old metal
texture on your last clothing wip. My opinion on those clouds is that they are too dense,
they come off as almost solid. And they are too harshly lit, it they are clouds of smoke.
Feels to me like the clouds need some softening. I never tried hypervoxels, but I had lots
of those problems just with my volumetric light. I am using Lightwave 5.6 so… I found out there are lots of parameters to tweek, and as you say your machine is taking it’s time to
render, so I can only imagine how tough this is. I kept my models polys down so I could
render each test scene at 800 by 600 pixels quickly. I only do the stars and background fog
in comp so far. So in my 3ghz machine with fastest ram Dell had I get a render in just a few
minutes…I do several a day. So I hope you are doing test renders of just those smoke
clouds. They would look much cooler if you could see thru some of them, and do fade off
their edges, there must be a setting for that. I imagine in space they would disperse even more. A very cool, complex entry by the way.
Cool work so far but agree the clouds and steam could do with being a little whispier in places just to get a contrast. I like it though! Good luck.
Claireabella
thanks for your input but the final renders are already in the press=/ and been there for along long time bleh
happy new year man
awesome work you keep it up like this man that angel rocks
can’t wait to see the final image of this one:thumbsup:
after much fighting with lightwave if i remove every post effect all ray trace shadows and all that jaz it will render a full sized image… every thing will have to be done in post …
Hi Vrhead and happy running year 
Can U render shadows&effects as a separate layer? Postcompositing might be in photoshop more easier?
Keep it up!
Final image small of the one uploaded… redemption clerics drop ships super carriors oh my!.. after a week of rendering it is good to finish this up… i learned alot and over all pleased with the final image… glad to do this with this comunity =)
colour composition is very good, you created a perfect contrast between for and background.![]()
and that cleric character is damn wicked mate, in a “cleanse your heart, or I will tear it out of your chest”- kinda way :twisted:
impressive entry , good luck and well done buddy!
Nice finish. Very mysterious darkness…Like the amber glow to the left and how it casts
an amber glow on the pipes. I’m still holding out another day or two. The explosive clouds
look good now.
great work Tyler! This is a great vision of something you rarely see… winged people. The wings must have been fun to create… The scene is nice, great color usage. Congradulations on finishing! I hope you stick with your abities and I hope to see you here in the future, next challenge! Until then…:buttrock:
Excellent work. I really dig that dark atmosphere :twisted:
The angel on the front if a killer :buttrock:
thanks for the comments guys =) was really fun seeing every ones work progress… glad to be apart of this, and cant wait till the next one…





