Glad to see you are still in it, some people are missing in action! Interestng old metal
texture on your last clothing wip. My opinion on those clouds is that they are too dense,
they come off as almost solid. And they are too harshly lit, it they are clouds of smoke.
Feels to me like the clouds need some softening. I never tried hypervoxels, but I had lots
of those problems just with my volumetric light. I am using Lightwave 5.6 so… I found out there are lots of parameters to tweek, and as you say your machine is taking it’s time to
render, so I can only imagine how tough this is. I kept my models polys down so I could
render each test scene at 800 by 600 pixels quickly. I only do the stars and background fog
in comp so far. So in my 3ghz machine with fastest ram Dell had I get a render in just a few
minutes…I do several a day. So I hope you are doing test renders of just those smoke
clouds. They would look much cooler if you could see thru some of them, and do fade off
their edges, there must be a setting for that. I imagine in space they would disperse even more. A very cool, complex entry by the way.
my 3d entry