Grand Space Opera 3D Entry: Tyler Hamilton


#129

Man, it looks really brutal in here. Nice angel u got there. I think the poses can be improved somewhat. The guy lying down looks rather stiff, his limbs look too straight. But that’s prob because u ahven’t finished yet. I would also bend his back a bit more.

Cheers!
:buttrock:


#130

Nemric-not my intention to copy some ones work… just a comon pose

Keetmun- yea the poses are rough because i am doing poly manipulation for the pose because rigging in lightwave takes forever…


#131

I didn’t mean it that way, sorry :blush:
well, with like a thousand entries you can’t expect them to be completely different :beer:


#132

gasp so im not original now?!?! =) i figured that but better be safe than sorry hehe


#133

still working on the lighting trying to add more color and variation there… still got a ways to go…

i invested in a better heat sink so my computer will run all night doing a render instead of kicking out half way … so expect atleasst a update a day… hehe


#134

sweet updates mate :thumbsup:
the blue light really makes stuff stand out more.
the pose of the fill up characters is very dramatic, only the attacker is a bit stiff imo, exagerate the swung back arm a little and maybe make his legs a bit more in action.

hope the puter probs are fixed now :slight_smile:


#135

modeling a command trooper also going to be the dead one infront of the angel…


#136

Looking good so far. Nice progress. Really smooth clothing. Keep at it.


#137

working on the background image… added cap ships changed up the lightin to match the forground


#138

Glad to see you are still in it, some people are missing in action! Interestng old metal
texture on your last clothing wip. My opinion on those clouds is that they are too dense,
they come off as almost solid. And they are too harshly lit, it they are clouds of smoke.
Feels to me like the clouds need some softening. I never tried hypervoxels, but I had lots
of those problems just with my volumetric light. I am using Lightwave 5.6 so… I found out there are lots of parameters to tweek, and as you say your machine is taking it’s time to
render, so I can only imagine how tough this is. I kept my models polys down so I could
render each test scene at 800 by 600 pixels quickly. I only do the stars and background fog
in comp so far. So in my 3ghz machine with fastest ram Dell had I get a render in just a few
minutes…I do several a day. So I hope you are doing test renders of just those smoke
clouds. They would look much cooler if you could see thru some of them, and do fade off
their edges, there must be a setting for that. I imagine in space they would disperse even more. A very cool, complex entry by the way.

my 3d entry


#139

Happy New Year! Keep at it… The end is almost here.


#140

Cool work so far but agree the clouds and steam could do with being a little whispier in places just to get a contrast. I like it though! Good luck. :thumbsup: Claireabella


#141

thanks for your input but the final renders are already in the press=/ and been there for along long time bleh


#142

happy new year man

awesome work you keep it up like this man that angel rocks

can’t wait to see the final image of this one:thumbsup:


#143

after much fighting with lightwave if i remove every post effect all ray trace shadows and all that jaz it will render a full sized image… every thing will have to be done in post …


#144

final render back


#145

alot of post work shadows and such … all done in photo shop…


#146

Hi Vrhead and happy running year :slight_smile:
Can U render shadows&effects as a separate layer? Postcompositing might be in photoshop more easier?
Keep it up!


#147

Final image small of the one uploaded… redemption clerics drop ships super carriors oh my!.. after a week of rendering it is good to finish this up… i learned alot and over all pleased with the final image… glad to do this with this comunity =)


#148

Hello man! Good luck with your work dude! :thumbsup: