working on more scene filler… had the other units in the scene last couple shots no close ups… the one holding the gun is the Redemption clerics Kato… kinda…
Grand Space Opera 3D Entry: Tyler Hamilton
kinda reminds me of one of my “hand on hand” combats for my entry… although in mine the bad guy is pointing a shotgun to the good guy’s head :buttrock:
very nice update
Man, it looks really brutal in here. Nice angel u got there. I think the poses can be improved somewhat. The guy lying down looks rather stiff, his limbs look too straight. But that’s prob because u ahven’t finished yet. I would also bend his back a bit more.
Cheers!
:buttrock:
Nemric-not my intention to copy some ones work… just a comon pose
Keetmun- yea the poses are rough because i am doing poly manipulation for the pose because rigging in lightwave takes forever…
I didn’t mean it that way, sorry 
well, with like a thousand entries you can’t expect them to be completely different 
still working on the lighting trying to add more color and variation there… still got a ways to go…
i invested in a better heat sink so my computer will run all night doing a render instead of kicking out half way … so expect atleasst a update a day… hehe
sweet updates mate ![]()
the blue light really makes stuff stand out more.
the pose of the fill up characters is very dramatic, only the attacker is a bit stiff imo, exagerate the swung back arm a little and maybe make his legs a bit more in action.
hope the puter probs are fixed now 
Glad to see you are still in it, some people are missing in action! Interestng old metal
texture on your last clothing wip. My opinion on those clouds is that they are too dense,
they come off as almost solid. And they are too harshly lit, it they are clouds of smoke.
Feels to me like the clouds need some softening. I never tried hypervoxels, but I had lots
of those problems just with my volumetric light. I am using Lightwave 5.6 so… I found out there are lots of parameters to tweek, and as you say your machine is taking it’s time to
render, so I can only imagine how tough this is. I kept my models polys down so I could
render each test scene at 800 by 600 pixels quickly. I only do the stars and background fog
in comp so far. So in my 3ghz machine with fastest ram Dell had I get a render in just a few
minutes…I do several a day. So I hope you are doing test renders of just those smoke
clouds. They would look much cooler if you could see thru some of them, and do fade off
their edges, there must be a setting for that. I imagine in space they would disperse even more. A very cool, complex entry by the way.
Cool work so far but agree the clouds and steam could do with being a little whispier in places just to get a contrast. I like it though! Good luck.
Claireabella
thanks for your input but the final renders are already in the press=/ and been there for along long time bleh
happy new year man
awesome work you keep it up like this man that angel rocks
can’t wait to see the final image of this one:thumbsup:
after much fighting with lightwave if i remove every post effect all ray trace shadows and all that jaz it will render a full sized image… every thing will have to be done in post …
Hi Vrhead and happy running year 
Can U render shadows&effects as a separate layer? Postcompositing might be in photoshop more easier?
Keep it up!






