Grand Space Opera 3D Entry: Stuart C Macdonald


#81

Congratulations on finishing your entry, it is very interseting and I love the sense of scale you captured. :slight_smile: GOod luck!


#82

I like it a lot.
very cool idea and comosition.
You may have been able to push it just a bit more, but it still works very well.

best of luck!


#83

wonderful image. I like the cloudy sky and the awesome ships. really good work.


#84

Final image - ‘Storm Flight’

Just had some minor touching up to the sky background to do, otherwise it would’ve bugged me :slight_smile:

Good Luck all.


#85

Hey Stuart,

Good job with the image, it has a nice feel to it. Good luck .
Mike


#86

Amazing stile!
Cool water shader…is it maya?

GOOD LUCK!:slight_smile:


#87

Hey there,
Nope, not Maya, just a combination of standard 3d Max materials ( falloff and noise for the most part ) nested together for bump and ambient channels, and a displacement map created in Photoshop for the larger waves.
The wake is a copy of selected polys of the main water which are tesselated further then displaced with a wake map, the material is a falloff material using the displacement map as a mask between the water shader and a foam map. The wake object is then placed just under the water so it projects the wake through the water.
Hope that helps, good luck with your entry Alladin.


#88

Haven’t seen this image yet…but I saw it while voting…which is a good thing…cause it surely got a vote from me…awesome ships…great idea… :thumbsup:


#89

I have to say I LOVE this so much, what a fantastic composition. Well done :thumbsup: Goodluck


#90

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