Grand Space Opera 3D Entry: Steven Twist


#94

hey not bad… i think its a good start… but i would like to point out somethng… like i think u should study the basic human anatory more throughly… ur model though seems to have shape but it lacts realism. you might want to work more on the coller bone, shoulder and butt area… i hope you show us some amazing works soon… for now bye and good luck :thumbsup:


#95

Versiden - thanks, I think you’re right about the roundness, and also the eye problems. I really don’t like the lips either, so I’ll work on refining the face a little later.

overcontrast - thanks for the comments. Whilst you’re entirely right about the areas you pointed out lacking realism, as this character is going to be fully clothed I don’t think they’ll make a huge difference on this piece. If I get the chance though, I will refine these problem areas at a later date, just to improve the model on a whole.

Thanks to everyone who stopped by, I’ll hopefully have some more updates up later, and maybe even a quick start on the shader for the texture.


#96

Worked into the face again.

Overal size of head changed to be longer (to get rid of the ‘roundness’ issue).

Facial features adjusted as neccessary.

Lips refined to give a better looking shape.

All C&C are welcome.


#97

Hey Steve ,

Like the changes to head, the cheek bones and eyeslids are much better. I would try and push the eyes into the head a bit and round out the tip of the nose too. Its getting better but its tough work I know.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886


#98

Thanks Mike,
you’re comments are always helpful. I’m having serious doubts at the minute as to whether to carry on with the contest or not. I’ve got a big art project coming up, along with christmas, and some very good computer games, and I just don’t know if I’ve got the effort to carry on.

However, I think I will for now, as I’m close (I think) to finishing off this character, and then I can get onto something less tedious like the robots (which are fun to model) or the environment, coming back to the female character at a later date.

I think this will be my last set of alterations to the character, then I must start on the texture, otherwise I will run out of time.

Thanks for the comments, they’ve given me the push to carry on,
Steve


#99

My final refinement to the lead male model, I’m going onto texturing now because otherwise I’ll run out of time. If I have time I may come back to this model and work on areas like the ear. However, I’m pretty sure that the ear wont be that clear in the final image anyway, so it should be ok.

C&C are most welcome.


#100

Steve ,
Look forward to see any updates
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886


#101

I’ve finally textured him - and I’m so proud of the end result.

The texture is really quite simple, there’s just a diffuse colour map used in conjunction with 3ds max 7’s SSS (Sub-surface Scattering) shader for mental ray. I used a UVW-unwrap modifier to apply my texture and setup the UVs, and then tweaked all the settings of the SSS shader to get the feel I wanted.

Please feel free to criticise or comment. I will hopefully get onto the clothing next. I’m so pleased to be finally getting this guy near completion, he’s taken up a lot of my time recently.


#102

Hi there! Nice progress, and this last step with a texture is a big and great one! His head textured looks uncomparable better! Really great job:thumbsup: Now work only on the eyes shader. I advice some reflections from the hdr maps… I’m looking forward to seeing next updates!


#103

Hey, thanks for the comments, that’s made my day.

Yeah, it’s a huge improvement, he’s gone from looking very alien to quite human, which has really made me happy.

I totally agree with the eye comments, I think I’ll wait until I’ve done the environment so I can use renders of that for the reflections.


#104

Hey Steve ,
Great job on the texture :thumbsup: , the character is coming along great. The skin texture itself is really good ,its a very believable result. One comment , I think we see too much white in the eyeball, if you could close the eyelids a bit I think it would go along way.
Keep up the good work.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886


#105

Thanks mmoir, I think you’re right about the eyelids, I’ll bear that in mind (and most deffinately experiment making changes at some point). I can’t wait to get onto doing the clothing, that’s going to be good (if it works). Thanks for your kind comments about the texture, I’m very pleased with it as it makes a big difference to the overall appearance of the model.

Thanks again to everybody who’s stopping by, it means a lot.


#106

Your texturing work is really good, but about the model itself I think that you have to change a little the upper eyelids and the ears. Anyhow your work looks great


#107

hi steve long time no …:slight_smile:
very good job :scream:
i realy superise to see this lots of update here :eek:
good luck:bounce:


#108

LuisNCT - yeah, the ears are pretty dodgy, and the eyelids need a little tweaking. Thanks for the comments, I’ll try and address the problems in the next day or two.

visualact.com - thanks, yeah I’ve had a sudden spreee of updates - more to come soon!


#109

I’ve started modelling the cathedral like structure that’s visible in the background. I was going to wait until I’d modelled and textured it all before I uploaded, but seeming as it’s taking longer than expected, I’ve uploaded what I’ve managed to get done so far, and hopefully will get a bigger chunk completed tomorrow.

C&C Welcome.


#110

This is a nice concept.
Hope to see the other stages .
good luck!:slight_smile:


#111

• C’mon Steve, hurry up :thumbsup: :thumbsup: Good advances so far!


#112

adel3d - thanks, hopefully get another chunk completed later, and I’ll upload another update as soon as I do

Climax - the deadline is fast approaching - too fast for my liking - I’ve got a lot of work to do - thanks for stopping by.


#113

I’ve had a slight setback… I’d managed to texture the entire model previously shown, and had saved… I was rendering it out to upload here and my computer reset itself - I don’t know why, it’s a hardware problem I think, something’s overheating, or just stops talking to the other components - anyway, I thought it was a little irritating, but knew I’d saved my file.

When I rebooted, and launched max, I tried to load my file - and to my horror it’s become corrupted - I dunno why, because I wasn’t saving at the time it rebooted - but I’ve got a previous save (with 50% of the model complete) - and I might be able to get the rest of the model from the corrupt file by merging, but if not, I will have to model it again - which is a setback.

I didn’t post this yesterday when it happened, because at the time I was seriously considering pulling out of the contest - I’m going to be very pushed to complete it by the deadline as it was. Anyway, I’ve calmed down now, and I’m going to have to work pretty hard over the next month or two to pull this off… so hopefully, by the end of this week, I will have the cathedral structure finished and textured. I’d also like to get the city in the background done by the end of the weekend - but things always take longer than planned.

I’ll post my next update as soon as I’m done - I sure hope that my PC doesn’t do this again,
Steve

Edit: - I’ve managed to get all my model back (phew), so all I’ve lost are my UVs.