Worked into the face again.
Overal size of head changed to be longer (to get rid of the ‘roundness’ issue).
Facial features adjusted as neccessary.
Lips refined to give a better looking shape.
All C&C are welcome.
Worked into the face again.
Overal size of head changed to be longer (to get rid of the ‘roundness’ issue).
Facial features adjusted as neccessary.
Lips refined to give a better looking shape.
All C&C are welcome.
Hey Steve ,
Like the changes to head, the cheek bones and eyeslids are much better. I would try and push the eyes into the head a bit and round out the tip of the nose too. Its getting better but its tough work I know.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
Thanks Mike,
you’re comments are always helpful. I’m having serious doubts at the minute as to whether to carry on with the contest or not. I’ve got a big art project coming up, along with christmas, and some very good computer games, and I just don’t know if I’ve got the effort to carry on.
However, I think I will for now, as I’m close (I think) to finishing off this character, and then I can get onto something less tedious like the robots (which are fun to model) or the environment, coming back to the female character at a later date.
I think this will be my last set of alterations to the character, then I must start on the texture, otherwise I will run out of time.
Thanks for the comments, they’ve given me the push to carry on,
Steve
My final refinement to the lead male model, I’m going onto texturing now because otherwise I’ll run out of time. If I have time I may come back to this model and work on areas like the ear. However, I’m pretty sure that the ear wont be that clear in the final image anyway, so it should be ok.
C&C are most welcome.
Steve ,
Look forward to see any updates
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
I’ve finally textured him - and I’m so proud of the end result.
The texture is really quite simple, there’s just a diffuse colour map used in conjunction with 3ds max 7’s SSS (Sub-surface Scattering) shader for mental ray. I used a UVW-unwrap modifier to apply my texture and setup the UVs, and then tweaked all the settings of the SSS shader to get the feel I wanted.
Please feel free to criticise or comment. I will hopefully get onto the clothing next. I’m so pleased to be finally getting this guy near completion, he’s taken up a lot of my time recently.
Hi there! Nice progress, and this last step with a texture is a big and great one! His head textured looks uncomparable better! Really great job:thumbsup: Now work only on the eyes shader. I advice some reflections from the hdr maps… I’m looking forward to seeing next updates!
Hey, thanks for the comments, that’s made my day.
Yeah, it’s a huge improvement, he’s gone from looking very alien to quite human, which has really made me happy.
I totally agree with the eye comments, I think I’ll wait until I’ve done the environment so I can use renders of that for the reflections.
Hey Steve ,
Great job on the texture
, the character is coming along great. The skin texture itself is really good ,its a very believable result. One comment , I think we see too much white in the eyeball, if you could close the eyelids a bit I think it would go along way.
Keep up the good work.
Mike
My GSO entry
http://www.cgtalk.com/showthread.php?t=180886
Thanks mmoir, I think you’re right about the eyelids, I’ll bear that in mind (and most deffinately experiment making changes at some point). I can’t wait to get onto doing the clothing, that’s going to be good (if it works). Thanks for your kind comments about the texture, I’m very pleased with it as it makes a big difference to the overall appearance of the model.
Thanks again to everybody who’s stopping by, it means a lot.
Your texturing work is really good, but about the model itself I think that you have to change a little the upper eyelids and the ears. Anyhow your work looks great
hi steve long time no …
very good job 
i realy superise to see this lots of update here :eek:
good luck:bounce:
LuisNCT - yeah, the ears are pretty dodgy, and the eyelids need a little tweaking. Thanks for the comments, I’ll try and address the problems in the next day or two.
visualact.com - thanks, yeah I’ve had a sudden spreee of updates - more to come soon!
I’ve started modelling the cathedral like structure that’s visible in the background. I was going to wait until I’d modelled and textured it all before I uploaded, but seeming as it’s taking longer than expected, I’ve uploaded what I’ve managed to get done so far, and hopefully will get a bigger chunk completed tomorrow.
C&C Welcome.
adel3d - thanks, hopefully get another chunk completed later, and I’ll upload another update as soon as I do
Climax - the deadline is fast approaching - too fast for my liking - I’ve got a lot of work to do - thanks for stopping by.
I’ve had a slight setback… I’d managed to texture the entire model previously shown, and had saved… I was rendering it out to upload here and my computer reset itself - I don’t know why, it’s a hardware problem I think, something’s overheating, or just stops talking to the other components - anyway, I thought it was a little irritating, but knew I’d saved my file.
When I rebooted, and launched max, I tried to load my file - and to my horror it’s become corrupted - I dunno why, because I wasn’t saving at the time it rebooted - but I’ve got a previous save (with 50% of the model complete) - and I might be able to get the rest of the model from the corrupt file by merging, but if not, I will have to model it again - which is a setback.
I didn’t post this yesterday when it happened, because at the time I was seriously considering pulling out of the contest - I’m going to be very pushed to complete it by the deadline as it was. Anyway, I’ve calmed down now, and I’m going to have to work pretty hard over the next month or two to pull this off… so hopefully, by the end of this week, I will have the cathedral structure finished and textured. I’d also like to get the city in the background done by the end of the weekend - but things always take longer than planned.
I’ll post my next update as soon as I’m done - I sure hope that my PC doesn’t do this again,
Steve
Edit: - I’ve managed to get all my model back (phew), so all I’ve lost are my UVs.
learn to save more often, I usualy save my progress over quite a few files so I have a history… if something like that does happen, like a power failure, I have a backup so at least not the entire thing is lost.
glad to hear u saved it…
Thanks Versiden - I dunno why I had so few saves this time arround - with the male character, I’ve got about 15 progressive saves, I guess I got lazy - and it taught me a lesson.
Shouldn’t take me too long to catch back up with what I lost, but it’s something I could have done without.
Another thing I need to catch up with are other people’s threads, lol - I’ve got 43 Unread CG-Networks emails about different threads with new posts on… ahhh!!!