Grand Space Opera 3D Entry: Stefano Massaron


#61

Very good!! I like the render from the bottom :thumbsup:
and the idea of another street is good too! keep it up!
ciao!! :bounce:


#62

I like the pov of that render. keep it up!


#63

alright man, lets see more, i love the poster, concept with the war is peace. i really really love your idea man, make it gritty, make it ****ed up. revolution!


#64

ciao e grande imagina vero! i like your idea and camera angle gives to image cool view-its interesting to see color composition also.Keep on working:)


#65

Thanks a lot, dear… but why did you delete ā€œViva Interā€? It was so cool… LOL, just kidding :slight_smile:

Stefano


#66

How relevant.

Really like this idea and all its encompassed themes, could become a very powerful image indeed. I think that the POV looking up from below is the most dramatic and fits best with the action in a still frame, gives the impression of a struggle from below which really is what the whole idea is i guess. Really hope to see the finished product of this one, wish i could help a bit but have no idea about XSI, how do you find it?

Anyway 'nuff of that, this is really good work, let’s see more!

Dave.


#67

Thanks a lot for the feedback, Dave. I agree with you about the POV, and I’m really glad for the association you made between the POV and the story (struggle from below).

About XSI, I’m finding it just wonderful. Really. I’m transitioning, but I never expected so much. I’m seriously thinking about buying it after the trial version I’m using expires.

Thanks again! I’ll go take a look at your entry ASAP. :deal:

Stefano


#68

Viva Inter! Baci!:slight_smile:


#69

Stefano, I thought I’d take a look to see how things are going on your scene. Since you’re going for a gritty look to the lower portion, I suggest you pop over to www.xsibase.com and download Daniel Rind’s excellent ā€œDirtmapā€ shader. It’s an ambient occlusion shader, but it has a lot of other uses once you get the hang of connecting other texture nodes to it. Check in the ā€œtools–>shadersā€ section of XSI Base to locate the shader. If you have any problem installing it (it’s packaged as an ā€œaddonā€ – the equivalent of a plugin), just let me know and I’ll walk you through the process.


#70

looking great so far! wow, u r talkin nice about XSI… im actually a cinema4d user… i was thinking to start using maya, but now i ll check out XSI :smiley:

greetings


#71

Hey building is looking nice:thumbsup: . I like the one with camera from bottom towards the building.
Keep it up Man, you are going on a right track.:slight_smile:


#72

Great concept and modelling.

Using xsi, you could speed up you’re construction workflow using some simple scripts out there. As Nuclearman pointed out, xsibase is the place to start. You could also check out edharriss for loads of tutorials and scripts (Apologies if you have these already!).

You could start writing you own simple scripts to duplicate commands for building structural elements. You’re concept would suit this well. If you’re not into that, then there’s plenty of simple addons and plugins to improve workflow.

Best of Luck!


#73

Thanks a lot! I have the links and I started to download many tuts. Plus, I ordered XSI Foundation and I’m eagerly awaiting the package to arrive, with the training DVDs and the Docs. I hope it will arrive soon because my trial version is halfway from expiring.

And… no reason to apologize! LOL… in fact, I have many reasons to be thankful to all the people that, once read that I’m using this challenge to start learning XSI, offered their help, like you and Nuclearman!

Stefano


#74

Stefano, be prepared for a bit of ā€œdowntimeā€ after your package arrives. Once you send in the request for license keys for the dongle it can often take anywhere between a few days and several weeks before the licensing team gets them mailed to you, depending on how many requests they have to process and the status of their mail server. (They were having problems with lost license requests back in September, so it always pays to resend the request if you don’t hear from them within a week.)


#75

This is the most effective POV I’ve seen so far. It really looks tall here, and when you detail the structure correctly at left, that is closest to the camera, it will give an even greater feeling of scale. I’m almost wanting to see a person walking their dog here at bottom right of frame looking up! :slight_smile: Nice work.

-DM


#76

Nice work Doublecrash, will you create a high number of tower around or will you let us see your planet sky ?


#77

My intention, at the moment, is to model other buildings, but to leave them in the BG. What I want most (and what I will have more problem modeling, LOL) are the barracks and slums around the pillars of the street.

Right now I’m busy with my profession, so I fell a bit behind my schedule, but I hope to update the thread anytime soon.

Thanks a lot for your interest.

Stefano


#78

Yes, I heard so. But the Italian reseller assured me that I’ll be up and running smoothly in 20/30 days max starting from order date (last week). Other Italian people I know that ordered from them confirmed their claim, so I’m hoping that, in the worst case scenario, I’ll be without the app for 7/10 days max… :rolleyes:

I’m a bit curious, seeing your work: how long have you been using XSI? And you transitioned from another app (like me) or you went right with it from start? I really find your explanations and screenshot very inspirational, in fact you’re showing me and other XSI newbies here lots of things.

Thanks again for your interest.

Stefano


#79

Thanks a lot, Daniel. I’m really glad that the POV I like most is the same that other CGTalkers approve of. Makes me a bit more inspired to continue. Yes, I will detail more a bit of everything, of course.

I don’t think the scene will be so quiet to allow someone to walk their dog, tho… :smiley:

Thanks for the FB!

Stefano


#80

very original man looks like you have a good start in to it as well =)