Here’s another view, so you can see the pillars better. I’ve modeled them in this way to offer a base on which build the barracks.
S.
Here’s another view, so you can see the pillars better. I’ve modeled them in this way to offer a base on which build the barracks.
S.
how about some dirt or rust or grit.
(it seems to be too clean)
however, its built beautifully.
Of course the final will be much more dirty than this. But right now I’m only concentrating on modeling. I didn’t apply any texture to anything so far.
Thanks a lot for your FB.
Stefano
Hey, this is an idea! I like it a lot… I could make a sort of “entrance” in the Palace, like a metro station going directly in…
Sure it’s worth a bit of thought.
Thanx a lot.
Stefano
Hi DoubleCrash- This is the first challenge that got me really LOL when I
saw the modern skyscraper under seige with seige towers. Looks like
some time traveling Scotsmen got warped into modern England during a
battle against a castle. I like it. Maybe you need a catapult or two in there!
Lets see some damage! I’ve yet to model my burning buildings.
[color=mediumturquoise] [My GSO entry](http://www.cgtalk.com/showthread.php?t=179803)[/color]
A very timely theme indeed! I like what you have so far. It looks like you are getting a goodhandle on XSI too.
It is good idea to have in a palace( place of wellness ) some garden. for example at the top of the palace covered by glassy sphere or something like so
I like that one closest to your concept sketch. ![]()
But… there’ll be no place for pools of water! 
BTW, wow, how different that interface looks from Cinema. And especially from Rhino, what with my habit of lining the most used icons around the viewports.
Is really a boost, thanks a lot.
@userBrian: LOL, you’re right. I won’t go with catapults, but for sure the difference between the poor attackers and the wealthy defenders will be very clear. I’m thinking mostly of clubs, hooks and poles against laserbeams and the likes.
@sad: Yes, that part is modeled like this because it will be one of the places where the two parties will clash. I wasn’t thinking of a hanging garden, but more of a sort of restaurant/luxury hall surrounded by glass. Also, from the very part you highlighted in blue will come down the “war is peace etc” enormous sign I posted earlier. An helipad is a very good idea: to give you the senso of scale, each floor of the Palace has a 1 meter (1 unit) separator and a 4 meter/unit glass. This makes the Palace about 320 meters high.
Back to modeling now. Thanks again. :eek:
Stefano
Thanks, but I assure you it’s not like this, LOL. Most of the times I struggle with the interface to find the right commands, heheh. But I still have more than 20 days to complete the project, and I have that wonderful “learning” feeling right now… so it’ll be cool.
I’m glad you consider the theme proper for our present world, because this is one of my intentions.
Thanks a lot for the FB.
Stefano
@kajaba: thanks for the input. I’m thinking to use the second level of the Palace to do something like that. Maybe it’ll be too far from the camera. Fact is, I still don’t know what POV I’ll adopt, even if, right now, I’m preferring a very low camera.
@Rochr: Thanx Rudolph :buttrock: It’s a pleasure to see you here
Today I was able to find again your thread and I subscribed, so I’ll keep myself updated on you entry.
@erlik, elicsod, 3doid: Thanks guyz… all this feedback is boosting me up! 
Stefano
Yep, lots of difference. Maya has a completely different UI too. I’m discovering I sort of prefer the very essential and logic menu setting of XSI. Then, of course, is customizable in each and every manner…
I think I’m falling in love, LOL :love:
S.
first he abandons Bryce, then cinema, then maya, now he finds love with XSI, burn the heretic! (grin) - seriously, though Stefano, this is looking good so far.