I haven’t even touched anything in regards to shaders on the girl. I think the default phong is on there right now.
The foot is placed there to, uh, hide monster bits that I would rather not model if I can help it.
Grand Space Opera 3D Entry: Shaun Absher
Heh you sure? Her left leg is confusing - looks almost like it’s amputated at the knee, and there’s not that nice deformation on left hip.
Hi Shaun!
Yes as mentioned before the hip looks quite painfull…
Nevertheless, You have a great imege here
Impressive work, I like the idea verry much
I will looking forward to see the final picture :bounce:
The spec is too high. I need more tonal variation, but this is just about 50% of texturing done. I need to finish the background and quick.
Hopefully things will go easier tomorow when I don’t have a crazy headache.
You should have had this in the machine flesh contest, it would’ve fit in perfectly. Her head seems a little flat, but nice image.
My fix for the flat head is trying give her a back light. Moving geometry at this point itsn’t a good idea.
If I where to have entered the machine flesh challenge, I’m sure I would have done a fleet of spaceships attacking a world eating planet
The render is very bad, the volume light is desaturating the whole image. Maybe it will be better just render the scene without it and then render separatly the volumetric light and fit them together in Photoshop(or whatever)
I dislike oversatured images. The volume light adds a lot to the composition so I need to make it work. Hopefully my compositing skills are up to snuff to pull things togather.
Here is just one of the many layers that I’m rendering out for my final image. Not to exciting, but then I want there to be a small amount of suprise with the final image.
I’m not sure I know what you mean. I end up using this render as a multiply layer in photoshop. I just assigned one shader to all my objects and rendered out the scene.