Ok…nice modeling, but I still dont see a strong composition concept…I think you should start from that before getting into modeling and texturing…
But looks great!
Grand Space Opera 3D Entry: sebastian morales
bueno!
I like the new ship. Although I would warn you to be carefull with “shiny curvy reflective ships”. You may unintentinally tread close to a old cg cliche.
Specifically about the model,… it looks nice, but it does not seem very partically possible. It is missing details about its function, without which take away some of its realism. For example, how are the differnt sections connected? How does this ship move itself? is this ship new? Why does it not have any drills, lids, bevels, or other signs that would give you a clue that this object was manufactured?
I think you should give some consideration to these questions.
Lento pero progresa. Ya hablamos los comentarios… Comienza con la plataforma y explora alguna altermnativa entre las membranas de la piel. Algunos rasgos transparentes tambien podrian ser. Saludos,
Sz.-
i am very fond of the idea of generating a model which has a personalized concept for the user, for what hasn’t been created a structurally solid spaceship. instead, a ludic organic concept.
mejoró mucho la forma, representa mucho mas lo que querias decir desde un principio, pero aun asi todavia no me queda claro como es que tu nave ejerce la potencia para su velocidad…
thats much better, now accomplish the organic form tha you want since the begin, but still isnt very clear how is your spaceship has the power to start.
two ships are generated, of which it is the one that contains
the opera house, also a second ship exists that
is the q takes and deposits the spectators in the opera house,
the form as they are taken to the ship does not leave of side
all the previous speech of the organicas forms. this is
applied to the final form of the elements.
seba mou_
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