Grand Space Opera 3D Entry: sebastian morales


#7

don’t forget to post your concept sketches so we can get in idea of where you’re headed…

but otherwise, great modelling so far… the colors are gr8


#8

great job!


#9

Mi idea es generar un salon al interior de una capsula espacial que intente romper con las formas poligonales de las naves, respondiendo a patrones organicos.


#10

segunda propuesta intentar general una nave con un cierta relacion conceptual con la sz_01 para poder armar la compocion final__ seb@_mou


#11

patron anterior


#12

supongo q no te molestara si traduzco para los no-hispanohablantes, verdad?

my english is a BITE :stuck_out_tongue: poor, but ill try

Mi idea es generar un salon al interior de una capsula espacial que intente romper con las formas poligonales de las naves, respondiendo a patrones organicos

My idea is generate a lounge in the inside of a space capsule, trying to break the common polygonal shapes of the spaceships, following an organic pattern

segunda propuesta intentar general una nave con un cierta relacion conceptual con la sz_01 para poder armar la compocion final
the second idea is attemp generate a spaceship with a certain conceptual relation with the sz_01, to make the final composition.

PD: de donde sos?

Greetings :smiley:


#13

very pretty renders


#14

the home space


#15

sz_"


#16

Esta chevere tu modelo. Pareceria interesante incluirlo en una flota de naves o quizas aterrizando en algun lado (osea completando una accion) Me gustan los renders, buen detalle. Sigue asi con los borradores, creo que necesitas de varios para tener una buena idea de que vas a hacer.
Saludos

For those who speak english:
Nice model. It could be interesting to include it in a spaceship fleet or maibe doing some action like landing. I like those renders, nice detail. Keep on doing drafts and sketches, I think youll need a few of them to orient yourself in your work.
How do you say Saludos in english???

Nicolas Villarreal Kwasek
Quito-Ecuador


#17

Creo que es hora de comenzar a desarrollar la propuesta. No te quedes en la resolucion formal que has planteado hasta ahora y que si bien ha evolucionado sigue siendo una variacion de la primera idea. Lo importante ahora es hacer un zoom a la cascara, y explorar materialidades y estructura parea la piel. Tambien estaria bastante bien desarrollar unas imagenes del interior de tu propuesta.
Saludos,
Sz.-


#18

funcionamiento


#19

concep opera/home


#20

fachada lateral


#21

Ok…nice modeling, but I still dont see a strong composition concept…I think you should start from that before getting into modeling and texturing…
But looks great!


#22

bueno!

I like the new ship. Although I would warn you to be carefull with ā€œshiny curvy reflective shipsā€. You may unintentinally tread close to a old cg cliche.

Specifically about the model,… it looks nice, but it does not seem very partically possible. It is missing details about its function, without which take away some of its realism. For example, how are the differnt sections connected? How does this ship move itself? is this ship new? Why does it not have any drills, lids, bevels, or other signs that would give you a clue that this object was manufactured?

I think you should give some consideration to these questions.


#23

Lento pero progresa. Ya hablamos los comentarios… Comienza con la plataforma y explora alguna altermnativa entre las membranas de la piel. Algunos rasgos transparentes tambien podrian ser. Saludos,
Sz.-


#24

its a very good job, but the materials are still basic, think more about that … ok!


#25

modelo


#26

i am very fond of the idea of generating a model which has a personalized concept for the user, for what hasn’t been created a structurally solid spaceship. instead, a ludic organic concept.