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Merci, je vais m’atteler à l’armure…
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Thank’s i’m now working on the guy’s armor.
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Merci, je vais m’atteler à l’armure…
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Thank’s i’m now working on the guy’s armor.
Looking good…The concept is unique and it’s good to see you moving on in this direction sam,you are doing a good job,keep it up…:arteest:
starting the armor. I used an image in the background to start this mesh from a cube. I’ll post some “making of” screens in a couple of days.
@ virtuoso; thanks a lot, i don’t think i may compare my entry with yours :bowdown: , but it’s really nice to have support from :arteest: like you.
back to the :wip:
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salut sam! excellente mod’ , le filaire est très propre et il n’y a pas de faute de mod’
par contre l’armure et le casque sont peut-etre trop brillant et propre.un peu de dirty NUTS devrait arranger ça, et ce sera magnifique. le sujet a l’air très bon, t’est bien parti.
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good work! now, go to the :wip:!
Stay Wild! ![]()
a little advance for the armor and a first attempt for a space colony which will be used in the background as i felt my concept sketch point of view is a little too close… So i will give a little room around the character and use some “props” as this in the background to emphasis the space opera feeling. I’ll post a new concept sketch with these modification in a couple of days.
What do you guys think about it?
Merci mon grand, les textures ne sont pas définitives, mais j’ai pris ton avis en compte pour la suite… cf. le dernier update…
Merci pour le C&C et bosse ton anglais 
Thanx CineMac4D, the textures are not definitive yet, but i took your opinion in acount and i’ve changed the armor shine down (see the update pics)
Thanx for the C&C and work out your english 
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"Merci pour le C&C et bosse ton anglais "
roooh l’autre…
t’a deja de la chance que j’ai daigné d’essayer de jeter un coup d’oeil a ton truc… 
non plus franchement, pour les textures j’imaginais bien qu’elles étaient pas definitives, mais j’essaie toujours de descendre les gars lors de leur WiP et c’est mon argument n°1…
zut alors maintenant tu vas pas te gener sur mes prochains WiP 
Stay Wild!
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Sam…I like the idea of opening up more…More space,it does not have to be endlessly large,but enough to give that Space Opera feeling…Sometimes when things get too large most is lost…Just keep a nice balance of Foreground Background and that all important middle ground…The middle ground leads the eye to the back-ground and allows the eye to leave the foreground and then get to the back-ground…Too many cases I notice the middle ground is left too open…
Well it’ss good to hear you will open things up a bit more,I’ll check back later…:arteest:
@deadly force: thank you, I’m also waiting for your first shots
@virtuoso: Thank you for the advice, i’ll keep it in mind
…back to the mine :wip:
This is a most interesting take on the theme, and I do have a soft spot for this particular type of traditional japanese design. The only problem would be to open it up for the ‘grand’ bit of the brief, though I see you’re already brainstorming for a solution. Keeping an eye on this. The modeling looks really solid so far.
@JamesMK: You’re right about the “grand” side of my project i have to improve it. As Virtuoso gave me a good advice i am going to keep it in mind while thinking it over. But it doesn’t change the modelling part of the project so i have some time before i’ll improve that part.
I’ll post an update for the guy real soon.
Continuing the guy’s armor; i’ll finish the hand for sure but i don’t think i’m going to go below the knees; unless i need this guy standing on his feet on the definitive picture… so far, even though i’ll upgrade my concept sketch soon, this guy is supposed to be as drawn. So no real need for feet. I’m trying to model only what is needed for the picture and i have 3 more character to do :argh: (and a lot of tweaking for sure… 2x :argh: ), so i won’t loose the precious time left with unused geometry.
the hands, not too accurate but as it won’t be really close from the point of view… anyway, i’ll add some detail with the texture i guess.
thanks for your comments
Good modeling! This is shaping up nicely
Only crit I’ve got to offer is that his belly looks a tad bit squarish. That aside, it’s pretty much perfect.
Thank you JamesMK,
you are right, i think that his belly is definitely too squarish… i’ll do it again. But i want to start his hips first to know how i’ll need to model his belly again (for example with a belt it’ll be different than without…)
Thanks for the comment; it is very helpfull when it come to parts we are not sure of ![]()