Continuing the guy’s armor; i’ll finish the hand for sure but i don’t think i’m going to go below the knees; unless i need this guy standing on his feet on the definitive picture… so far, even though i’ll upgrade my concept sketch soon, this guy is supposed to be as drawn. So no real need for feet. I’m trying to model only what is needed for the picture and i have 3 more character to do :argh: (and a lot of tweaking for sure… 2x :argh: ), so i won’t loose the precious time left with unused geometry.
Grand Space Opera 3D Entry: sam rossetti
the hands, not too accurate but as it won’t be really close from the point of view… anyway, i’ll add some detail with the texture i guess.
thanks for your comments
Good modeling! This is shaping up nicely
Only crit I’ve got to offer is that his belly looks a tad bit squarish. That aside, it’s pretty much perfect.
Thank you JamesMK,
you are right, i think that his belly is definitely too squarish… i’ll do it again. But i want to start his hips first to know how i’ll need to model his belly again (for example with a belt it’ll be different than without…)
Thanks for the comment; it is very helpfull when it come to parts we are not sure of ![]()
Here’s the guy finished; i’m now going to start the lady. I may change some stuff when all the characters will be modeled (of course the textures will ahve to “fit” together).
Let me know if you feel something is wrong.
C&C most welcome
yeah!!!
the modeling is very good, good work.
but…the head is maybe too big compared to the body…
Here is a side view for you CineMac4D, i think the point of view was making the head bigger… let me know if it is still looking to big.
What do the other guys (and girls) think?
Coming along quite well sam…Some nice modeling,this will be quite nice,and match your concept/story very well…It’s good to see,I think your idea is unique and it’s good to see some nice modeling to match your ideas…:arteest:
I think the proportions are right on,the side angle shows this very well…For me I seem to always go for the caricature style or the human/toon cross,the realistic toon,so I almost dont know what real proportions are anymore;) …But in looking at your’s i think they are just fine…
Keep it up,your doing a fine job,see this to the end,I think it will be something for you to be proud of,I’ll be watching as you go,you can count on it…:arteest: 
@Virtuoso : thanks for your comments and support! It’s really helpfull and pushing forward when you know people are following your project’s evolution, thanks again.
Here’s the start of the mean lady. I’m not happy with her face, i tweak it soon to give her more wrinkles. I’m now fighting hard for the cloth material modelling :banghead: …
:wip: :wip: :wip:
That armor suit looks really cool you know !
Maybe I have a small crit to make :
Your characters seem to be well proportioned but there is something wrong with their face.
In fact it depends of the look you them to have. I think that their head, I mean their face is too flat. It should not be very difficult or time consuming to round their shape assuming that you want some realistic looking heads (maybe by pulling the nose ahead and moving some points at the corner of the eye backwards).
Anyway your work is excellent so far and I must admit that those squary looking heads fit nicely with the shapes of the armors.
See ya !
Hi Deadly Force,
yes the faces are really flat… it was an attempt to give these guys some asian look; unsuccessfull obviously
But as you said it is not going to take a lot of time to fix that up. I’ll do some try and post the results with the next update. Thanks for your C&C ![]()
BTW, i’m looking for a good tutorial or advices regarding unwrapping UV’s in cinema4D (bodypaint 1), since i’ve tried to make some texture for their heads and it is really hardcore. I’m more used to procedural textures so… :banghead:
Thanks for your tips
I’m a Lightwave user so I’m not sure this will help you. But I guess the process of creating UVs is nearly the same in every package. The most efficient method is to unweld the geometry manually using morph maps. That is the most efficient method I’m aware of anyway.
There is a great tutorial by Joe Lertola (LW) that explains it :
http://www.joelertola.com/tutorials/tutor_frmset.html
However, for the mapping of the head (in LW) I often use a small plugin (unwrap) that makes clean cylindrical unwraps of the geometry. I then use cylindrical (of course) mapping. Not sure if such functionnality is available natively in Cinema4D.
Hope it helps a little. Good luck !
Oi… not sure how much different BP1 is from BP2 (which I’m using), but the general approach would indeed be to start out from a cylidrical projection, as indicated by Deadly Force, and then basically hand-tweak the problem areas, moving UV-points around. Use a fairly hi-res checkered map to see where you’ve got distortion and stretching.
A good idea is to separate the inherently tricky parts (ears, nose) first, and make separate unwraps for those. Then just paint out the seams in the 3D paint mode to clean things up once you’ve applied the final textures.
Thank both of you for the advices, i’ve unwrapped the face’s UV’s according to your posts and, so far, it works well (spherical unwrap + lots of manual tweaks on the eyes and nose); the checkerboard trick is most appreciated, a great help
.
Now i still got some problems to actually make the texture in PS to make it seamless (bodypaint 1 was really confusing me with the brush presets…).
Thanks again for your help 
my computer hard drive “melted down”
a few days ago… no updates for the next couple of days as i can’t work. Then i’ll have to take back my work first :argh: and eventually i’ll manage to get some times for this great challenge. :bounce:
See you soon ![]()
After my HD crash recovery i’m back to hearth… here’s the women so far; i’m not pretty happy with her clothes and armor stuff so i won’t push it forward for now. I’d rather work on other charadcter than really mess this one up.
Here’s the big vilain (first steps) he is the guy in the background of my concept sketch.
I used the same base mesh i did for the two other characters.
C&C most welcome.






