Ryan Watkins has entered the Grand Space Opera 3D.
Latest Update: Final Image: The priest of Enoch
The priest of Enoch have long explored the universe, with their devote mind. Through their technology and religion they have evolved into a being that is no longer dependent on physical reality. They now exist in both the physical and metaphysical. Their fossilized bodies now serve only as a shell for their minds.
Well this is it, as the challenge comes to an end Im still very much and novice working in this medium. Although I have a very strong vision for my new body of work I am still working to develop the stills I need to fully show my vision to the world. All the work I have post here marks my milestones in learning to use Lightwave. When I entered this challenge and join CG Network was the same day I received Lightwave, before that I had never worked one a 3D project before.
This is a very strong community of many very talented artist, that Im very excited to continue to work with.
I would like to thank our host for they dedication to the community and maintaining such well run and strong website. I would also like to thank my wife for always standing with me during the time when my I dedicate my life and time to my art and leave the rest of my life behind me; my family for all their love and enthusiasm for my work.
Congratulation to all the artist that finished the challenge, and thanks to everyone for all of the knowledge and inspiration that you have shared.
Ryan Watkins
((ADDED 1.19.05))
[color=white][size=3]This is an over all critique of the work submitted to this challenge. Im writing it as a general over view of the work. This critique came about when I started to examine all of the shortcomings and points that I missed in my work.
After submitting my final I began to look over all the entries both in 2D and 3D. In doing so I found that the most striking and interesting work was done in the 2D challenge. That body of work used color, composition and lighting to a better effect.
Artist in both challenge start there work the same, by make concept sketches. This is the most important steep in creating a strong work of art. It is through these drawings that the artist will explore different composition, colors, lighting and other element important to the work. The 2D artist will complete a final concept sketch that will be the foundation for the piece, it will be very thought out in terms of composition and what the artist is trying to convey. The artists will then begin to build all the elements for the artwork on top of final drawing never leaving that final drawing.
On the 3D side however the artist may start out in the same manner by sketching the full layout of the scene along with sketches of other elements of the final composition. But in most cases these drawings are not as thought out in terms of a final work of art and a final concept is not full developed. The 3D art seems more focused on the technical aspect of the scene elements. Although these are the bases for creating in 3D it is important to think about the over all scene when building the elements and not to get too carried away with showing every thing all at once with every detail. Detail is what makes models and scenes striking, but with to much detail in every object and in every pixel on screen the main focus of the work is lost. If we take a look at the most successful 3D work both stills and in film, we will notice that they all have the most amount of detail were they want the viewers focus to be and the lest amount in the background or in the supporting elements. As 3D artist we must never leave that final drawing of the scene and always keep in mind what is the most important element for the work and keep that as the focus.
In this medium the artist is free to create with out limitation we have the entire universe under our control; changing gravity, the properties of light and bending the laws of physics is all under our control. In no other medium can an artist create so freely, let us use that freedom to expanded our imagination and break away from the limitation of the past.
Ryan
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