Grand Space Opera 3D Entry: Rune Wiggers Ecklon


#61

I have further developed the story and background for the scene. I am using norse mythology as the foundation.


In a distant future on a colonized planet in the distand realms of the known universe a 1000 centuries old prophecy has come true.

A final battle between humans and giants is taking place at the outskirts of Valhalla, the stronghold of the humans on the planet Midgaard. A cold and desolate land stretching infinitely across more than 70% of the planet. The lands used to be lush and green and the humans lingered there peacefully for eons. They build civilization and vast cities spread throughout the lands.

But one day everything changed as giants attacked without warning. they swept down from the mountains and caught the humans by surprise. The humans had no weapons to fight off such a thread and were easily defeated. Word spread quickly throughout the human world and even reached the homeworld. They spoke of giant people walking the cold lands of a distant planet, they spoke of a forgotten prophecy come true. They spoke of Ragnarok… the end of the world…
Warriors of the homeworld and countless colonies set off to aid their brothers in their fight for survival. The promise of fame and glory brought 1000s of warriors to the planet that was now changing into a cold icy worldas the giants conquered. Cities fell and civilization was coming to an end.

but then help reached the planet and a massive defensive plan was set in motion by elders of the Ragnarok Order that was gathering a huge momentum and support alone due to the threat of the giants.

The building of Valhalla became a symbol of this now age old confilct. Rising tall into the skies, challenging the giants in statue and power.
The statue of Thor and the worm of Midgaard protects the walls and towers of Midgaard and warns off any attackers.


It is still centered around the fortress 3d sketch I made and its still a cold intimidating world. BUT I have allowed myself to use light as the symbol of hope and it will be used in this scene with the statue of thor and defending human armies.


#62

DimitrisLiatsos: I will get down to it asap. I want to focus a lot of effort into the symbolic representation of the scene. With emphasis on the fortress and engaging armies.
I have to go into territory incognito as far as lighting and modeling goes. I hope I can pull it off.

JamesMK: Thanks man, I am feeling more motivated already. :slight_smile:

ace4016: Thanks for the direction and ideas. I will think about them. I have an idea for the main tower of the fortress that I gave a hint on in the background story I just posted. I want to build something original and true to the concept I have come up with so far.

Virtuoso: Thanks for incouraging me… I kinda needed it. I am just a bit annoyed at myself for not keeping my drawing skills polished and for not developing them further. I draw like when I was 14 (I am 27 now). I am glad that you can still make something out of what I made so far.

KOryH: I am glad you like it… I am never satisfied when it come to my own work.


#63

Excellent background story, just keep up to finish it with outstanding quality.
I must say that idea of Norse mythology is mine starting point also, but I will most likely change that to be closer oriented to this particular SF theme.
I am waiting forward to see your finished work.
You have all my best wishes to make a remarkable scene. :thumbsup:


#64

Therion: Yeah it all comes down to the actual work and style.
My focus will be in style. it will be something of a challenge for me since I often struggle when it comes to getting my thoughts and ideas visualised by using a pen. I need more patience when I visualize my ideas. I will be interested in following your challenge.


#65

I would love to see a 2d sketch of your idea, it sound really intriging, please post a 2d sketch :smiley:

-cheers!


#66

ARSA: Sir yes sir!!

I am just chilling right now but I am going to do it. Promise…
Thanks for stopping by.


#67

you’re welcome :bounce:


#68

I like the story your going with. Ancient mythology is always a top place to look for inspiration, after all myths are based on reallity and history does repeat itself. Cant wait to see what youve added.


#69

ace4016: Yeah I just thought this particular myth fitted my initial idea very well. Its been used over and over but I wanna really give it a try to bring norse mythology into my designs.

Oh btw. did you join the challenge?
I forgot if I saw it or not.

let me know.


#70

I didn’t join the challenge, I am still learning (hobbyist). I can give great advice and maybe solve a few problems but I cant do much in 3d myself. I am working on it though(i tried to do all areas of 3d at once, big mistake). Maybe Ill join the next challenge that comes up.


#71

ace4016: I am happy you came to help.
I hope you can join in the next challenge, I know I will be there :slight_smile:
See you around on the boards.


#72

Very good story.
I agree with Therion. there’s a lack of SF on it. But i’m sure you’ve already thank about that.
I 'll comeback soon to see progresses.

:thumbsup:
David.


#73

DaVee: SF will be there.
I am merely using ragnarok as a foundation layer for my scene.
This scene will have big guns and huge mecha filled battles on it.
Dont worry.
Just hope I can do all that. gasp…


#74

Wow the thing looks huge… Well I’m writing just to wish you best of luck!!! And I to tell you I can’t wait to see more :). Keep it up!


#75

Borro: I hope it wont be too huge…
I have spend a huge time looking through threads tonight but I think I should try to get some work done now.
I hope I can post a good sketch tomorrow night before I start designing the individual objects in the scene.


#76

Sure you’ll do all. you have no choice :thumbsup:
Above all, never sleep !:slight_smile:

David.


#77

Very interesting modeling scheme superlayer!
You´re going “inverse”, giving more atention to the scene.
Normaly people begin with the characters.
I liked your concept! :thumbsup:
good luck for you!!


#78

SnoK: I think this challenge is more about the scene and the “whole” rather than the individual.
At least thats the way I see it after reading through the boards, challenge discriptions and faq.

I could be wrong…?

Anyways thanks for the good words.

DaVee: but I need sleep… :shrug:


#79

Earlier in this thread you said you didn’t quite know if you were to go for a desert-like environment or a snowy landscape. I guess, after I saw the terrain you were making, if you make it a snow landscape, you’ll get that star wars feeling from one of the first three movies (not a trekkie here, don’t really know which one it was), and if you make it a desert, you’ll probably end up with a dune-like environment. Both are really kewl and I can’t wait to see some more details, 'cause the terrain seems pretty nice already.

Keep up the good work


#80

theduke: I still feel confident about the snow landscape for many reasons. It also has good symbolic values but so does the desert version.
it also means I can cover up the fortress in parts with snow and ice as if its already being eaten away by the threat at hand.
I want the scene to communicate on all levels possible. Almost like some barroque painting.

I also think ice giants could me kinda interesting to make. I hate to come up with a cliche for the giants though.

May the spirit of Da Vinci be with me…

I got some new ideas for the fortress but I am busy doing other things at the moment.