Grand Space Opera 3D Entry: Rune Wiggers Ecklon


#21

that’s actually a pretty hard thing to do ^^
think about stuff like materials of the landscape first, it -might- change your view of what a landscape could look like.
so far it looks really cool but if the landscape is ‘snow’-ish of w/e it might be a bit more smooth I guess (snow and similar substances like to do that :)). (does’nt count for the ridges btw, making them nice and sharp looks cool :p)

yust throwing around some ideas here ^^, good luck and keep us updated :slight_smile:


#22

Impressive start… I love the way how you build the terrain… and the battle soud promising on this awersome landscape.

good luck SuperLayer !

jdd


#23

I never tried to model a landscape before so I thought I would just get at it and not be afraid to make mistakes. I want to make it more hard and icy in parts like this planet has been frozen for eons. But I am not sure I like the whole spiky ice look so I think it will be more like weathered ice and snow.

thanks for the crits and comments :slight_smile:


#24

Well Landscape are my job, lol… I think (and I don’t know with wich 3d app you work) it will be interesting to build the main terrain level first. When you are happy with this you can work on more details after, directly on meshes with 2 levels: 1. the main terrain 2. the duplicated terrain and add freely new elements from meshes (spikes for example)… at the end of work with bump maps or SPD to generate more details…
In any case finish the main terrain firts, after zou will decide where you will need more polygons and where you need to model or work with texture efx… (the hard and icy parts)… just an input this not means that I’m right. :wink:

jdd


#25

nice going, i like this way of starting to give the final look an excelant details as detonum said here use displacements, keep up.


#26

jddog: Sounds interesting. that is your workflow? Or a workflow you would recommend for this kind of project?
I am interested in the levels you mentioned but not really sure about how to work with it practically.

Oh and btw. I use max6.


#27

hey,
very nice idea i love the sketch, the model so far looks nice too
wish you the best luck dear friend

keep the hardwork


#28

Thanks Splotch :).
I will do more sketches when I start modeling buildings, machines, turrets etc.


#29

Hi Superlayer…this will be my workflow for this kind of project…
here a scheme of the technique:

using a piant application you will decide/draw how many details like you want on the bump/displacement map…
jdd

PS: probably next week I wil delete the image linked here (download it if you need)


#30

Thanks a lot :smiley:
How do u work with two resolutions?

You have two layers on top of eachother?

I hope to be able to use zbrush for the normal mapping. It would be a lot easier that way.


#31

Just I copy/duplicated my MAIN terrain then I subdivide the meshes (1x or 2x) of the next one for example… This allows you to do some spikes for examples. I use Cinema4D… but I’m sure this works on max too without probs.
jdd


#32

Image deleted, look down for updates…


#33

Superlayer you need to load each steps via the CGchallenge thread and not via your web site !
If your milestones are not loaded you are not qualificated !

check : http://www.cgnetworks.com/challenge/grandspaceopera/

go to SUBMIT ENTRY

jdd

alredy correct :wink:


#34

Some early sketch work on the landscape.


#35

Thanks a lot Jddog :smiley: big mistake on my part. Thanks for letting me know.


#36

Just playing around with some modeling based on my sketch.


#37

getting more detail into the landscape.
Its snowy…


#38

The area around the fortress is about 10 - 20% finished.


#39

hey superlayer, i like the landscapes… but i would love to c your concept overview drawings of the main scene… good luck buddy


#40

no probs :smiley: