SibSpi: Thanks for the method. I am not really sure what you mean but I need to find a method of doing this since I will have loads of footprints everywhere.
I dont want them to look too 2d and the big mechas and giants should displace a lot of geometry as they walk. I want the ground to look battle worn. hence this is the place of the final battle so nothing should look too calm here. It would be nice if I could use a brush in zbrush to place the footprints around the landscape and then add whatever differences and detailed needed afterwards.
arturro: I probably wont be using any of the modeling I have done so far.
I was just playing around and since I changed some designs I will probably have to learn a lot about landscape modeling before I give it another try. I will try to give the characters a try now as well as the fortress. I need to look at some methods for using procedural displacement shaders for the rock areas I will have. I also need to add damage to everything. It has to look weather worn and battle worn as well.
This is a harsh invironment and I want to convey that.
I also want to keep the beauty in the buildings to add some contrast to the decaying landscape. As far as using 3d as references in your 2d drawings I still need something else than the example you showed me but I guess I can just play around with the settings and get the result I want. Thanks for the help.
Hmmm I say I a lot… :shrug:

I hope I can show some asap.
“need to make a living…” shesh… Get some updates over here already!