Grand Space Opera 3D Entry: Rune Wiggers Ecklon


#104

Thor Fortress Guard:
Human infantry soldier unit. Despite their huge disadvantage in size compared to the giants these fast small units have been trained in land skirmish attacks and defenses. Well camoflaged and equiped with powerful weapons and trained in using the snowy landscape for their own advantage these warriors can pack quite a punch in large numbers.
They were successful in capturing the head of the first giant killed.

Weapons info to be disclosed later.


#105

:o impressive looking terrain :slight_smile:

So… from which angle will the final shot be rendered? As for footprints - try this. With the idea of displacement maps, take the specific points the footprints will be, and meshsmooth the hell outta that polygon. Then do an optimize on it until it retains its detail but gets rid of the unneeded vertices. Works wonders for viewport performance at least.


#106

Hi, great work being done here:) I’m not sure what effect do you want to get. Could you show some examples? You can get nice effect adding to your scene simple white shaders, one skylight(with some colour), one gentle direct light(area light for smooth shadows), turn on Mental Ray and Final Gathering and render:buttrock: if you want to see also your wire, use a hint from Jeff Patton: http://www.jeffpatton.net/Tips/Wire-gradient.jpg


#107

Enjoyed reading your descriptions - especially the Beserker. Too much future war is clinical and scientific without any real anger and passion - the bezerker rights that balance.


#108

SibSpi: Thanks for the method. I am not really sure what you mean but I need to find a method of doing this since I will have loads of footprints everywhere.
I dont want them to look too 2d and the big mechas and giants should displace a lot of geometry as they walk. I want the ground to look battle worn. hence this is the place of the final battle so nothing should look too calm here. It would be nice if I could use a brush in zbrush to place the footprints around the landscape and then add whatever differences and detailed needed afterwards.

arturro: I probably wont be using any of the modeling I have done so far.
I was just playing around and since I changed some designs I will probably have to learn a lot about landscape modeling before I give it another try. I will try to give the characters a try now as well as the fortress. I need to look at some methods for using procedural displacement shaders for the rock areas I will have. I also need to add damage to everything. It has to look weather worn and battle worn as well.
This is a harsh invironment and I want to convey that.
I also want to keep the beauty in the buildings to add some contrast to the decaying landscape. As far as using 3d as references in your 2d drawings I still need something else than the example you showed me but I guess I can just play around with the settings and get the result I want. Thanks for the help.

Hmmm I say I a lot… :shrug:


#109

simoncvy: I am glad you like the concept.
I agree with you on that notion too.


#110

Very good start Rune!! I can’t wait to see what is next!:thumbsup:


#111

Like the thor fortress gaurd idea; an army wouldnt be an army without tactical units. Cant wait to see images. The only thing i can think of for foot prints would be a bump map. Good luck with the foot prints and keep up the good work.


#112

Runne, absolutley awesome designs!!

Im wondering if you have any ideas on what kind of color treatment you are looking for. What kind of lighting do you have in mind?


#113

going good man
love the ideas for the giants
awaiting some concepts
oh and if ur having trouble with veiwpoint speed have a look at x-referancing.
its very handy for high poly scenes


#114

love the story and your concepts. I also would like to see a 2D of your final idea, but my imagination has had its way with it already I must warn. :stuck_out_tongue:


#115

pBarrelas: Thanks, I am planning to sketch the first giant concept now but I am a tad busy with other things.

ace4016: Glad you like them, I hope they will fill out the scene well. I think contrast wise it would be boring to ONLY have large mega battle units in the scene. It would be hard to get a good feel of the sheer size of these creatures without humans.

WazaR: Thanks, I hope I will be able to visualize it better than I described it. As for the lighting I am thinking dark clowdy skies, building up the momentum of war and streaks of sun fighting through the clouds symbolizing hope. Illuminating the statue of Thor and inspiring the human armies in battle. I want to make it a little baroque like with my use of lights. If you know what I mean?

dark-elf2: :slight_smile: I hope I can show some asap.

||) |V| |^|: Right now I need to dig into the characters and the style of it. When I get more into it I think I will have a clearer idea of how the scene will look in detail.


#116

say, u got gr8 stuff goin on… i like the last drawing… keep it up mate… :thumbsup:


#117

Well all I’m goign to say is" I’m honest I have not readed the whole thread just pieces and bites of it, the giants, the infantry and all that. But I really want to see sketches, I dont care if they look like sticky mans posing for a grand finally, I just want to see what you have in mind, cuz I cannot get the whole thing from reading. (english is my second language) and this becomes a problem. I cannot follow the thread only by chatting) With that said I really hope you try just a little harder to post a sketch of your idea, so at least I can give you a tiny bit of input and be able to help you just a tiny bit :thumbsup: - Thanks for reading this

  • Cheers!

#118

Hi superlayer :sunglasses:
really curious your landscape, or battle ground… so, i hope to see the next step.
This concept is so “atypic” than i am sure it ll give us a grand space opera artwork.
I like to see few sketch around maps !


#119

Hey ppl,
I am sorry I havent made any sketches yet but my hands are full at the moment.
I need to make a living so it will be a few days before I can make any updates.
thanks for visiting though.

:slight_smile:


#120

That’s the most ridiculous thing I’ve ever heard! :smiley: “need to make a living…” shesh… Get some updates over here already!


#121

Apparently a lot of people are waiting for an update… don’t keep us waiting mate. :slight_smile:


#122

add a few stalactites ! :buttrock: :slight_smile:

ps: man, your NGE proyect its awesomeee


#123

dont push him to much guys
dont want him to rush
plus hes probly busy doing actual work
lol
but ya some updates would be good