Rune Wiggers Ecklon has entered the Grand Space Opera 3D.
Grand Space Opera 3D Entry: Rune Wiggers Ecklon
I have a few rough ideas already and all based on massive battlescenes.
I will be doing some sketches later.
Oh and good luck to you all, may da vinci be with you…
Playing with the ground since it doesnt need a lot of planning at this stage.
I am aiming for a great level of detail to make the scene contrasts believable. Contrasts between small and big objects will be essential to convey the feeling of the scene.
basic details will be done using max and further details will be done using zbrush2. At least thats the plan. Or I will use a displacement map or normal mapping.
Here is a basic scanlines render of what I did so far. (1 hour work):

Looking good so far, I like the slightly bumpy terain so far. It seems like a nice dessert sort of terrain for a battle scene. Keep it up.
Not sure if this will be dessert or snow landscape yet. Both would work well for a battle scene.
Another update on the ground modeling:

It will be both.
This is the end of a long hill that leads to an outpost ish fortress placed on a hill. From here the elite guard has been launched to encounter the attackers. The military presence is very high in this area because something precious is hidden behind the walls. Something the aggressors have saught for decades. There will be a special focus on some of the elite guard units. And the battle will be centered around the battle between these and the best fighters of the aggressors.
I have a rough idea about the defenders and although there is a lot of machinery involved there will be a heavy emphasis on characters. Especially two “to be uncovered” characters I am roughing out in my mind.
I am borrowing heavily on medieval knights, castles etc for this scene but it will be set in a futuristic setting.
I have not yet made up my mind but I think it will be a snow landscape rather than a desert one. There is a reason for this that would work with a desert theme but probably look cooler in a snow scene. Anyways I will have my work cut out on modeling the characters so I gotta be swift and get the scenery ready asap.
I am sure the character work will be a lot of fun and I hope you will like what I will come up with.
Wire, I am shaping an obstacle which might hold a wide wall on top of it, partly broken from artillery attacks but still strong enough to withstand skirmish attacks:

Thanks CG219,
I am thinking about ways to make the terrain more interesting.
Lots of elevation to be done.
As you can see this landscape is not easily accessible, so I might add that other than soome artillery the attackers wont come rolling in on wheels. More hints to come later.
Any ideas or crits of the current design are welcomed.
Decidet to make it more dramatic and very hard to get to the stronghold.
Just roughing out the shapes now:

Hey superlayer-
Sounds like a cool idea, but how big exactly is this terrain you are modelling? Because it looks like drapery because of the sharp points. Or is it going to be real huge so that when you put your final camera in there it will look smooth?
Also maybe you could go a bit smoother, because if you’re gonna do alot of footprints to the snow it will propably be displacement maps so a smoother terrain in some places might help 
But nice work so far, keep going, it looks quite interesting!
Its a part of the scene and the camera will be closer.
So far I didnt add much detail. I just roughed out the geometry.
One nights work.
I want to make it look a bit different than normal earth landscapes.




