Grand Space Opera 3D Entry: Rob Chapman


#21

wow Nuclearman so you did some scifi stories yourself? yeah thats all I read is ‘space operas’ lately anyway, if I find an author that grips me I end up reading their entire collection of works. :slight_smile: the only luminary ive mentioned that ive not read everything by is Asimov, ive read a few but they are quite dry and not as gripping as say ian M banks ‘culture’ work, which would have been my first choice if I hadnt just recently finished Alastair Reynolds ‘Revelation Space’. Ive gone off Philip K Dick now ive read them all, and recently trying to do all of Robert Heinlens :slight_smile: perhaps I have to read them all to get the author flushed from my system…

I think its best to do this kind of thing with the authors and your own inspired imagination still ‘fresh’ but usually there is no reason to go ahead and spend months working on that image. This challenge timing has a fair degree of synchronicity to it, for sure! im just having trouble juggling all of the elements together to get a single image that says what I want to achieve without being too confusing. thanks for popping by - myself, I havnt touched my wacom or a pencil in many years and am not concerned if my stuff dont look that great atm (thats pretty obvious from my feeble attempts so far heheh), its more the process and working out what I would like to do to pay homage to the great story and this challenge theme. so dont be scared to pick up a pen and scribble stuff down, its helping me from running up the wrong tree, so to speak. cheers!


#22

Yeah, Rob, I’ve actually got a few publication credits, though I don’t generally work on stories anymore – too busy trying to make headway on the multimedia novel that got me involved with computer graphics. As for reading tastes, I’ve read very little space opera; I tended to be influenced more by the old vanguard of “literary SF” (Harlan Ellison, Thomas Disch, etc.), though these days I read almost exclusively non-fiction: research materials for my novel. The last time I took a break to read some SF was back in January, when I finally got around to reading Joe Haldeman’s terrific novel, The Forever War. Have read a few PKD novels, but I can’t honestly say I’ve ever felt the need to read the full canon of an author’s work. Anyway, I think I’ll take your advice and use a sketch pad to work out some of the other designs for exotic alien spaceships – that may just save me some time in the long run!


#23

various image & photo references with photoshop painted over composition

Am still trying to work out the dynamics. I DO want to represent a sprawling space colony needing to support its own atmosphere on a peviously heavily damaged planet with an orbiting space station with large long-distance traveling space craft docked, and with the threat of whatever destroyed the previous civilisation hanging above. but im still not happy with the composition. also what im failing to get across is the previous civilisation actually ever existing beforehand. any pointers?


#24

Hey Rob, nice concept. I like it very much. If you will succeed to represent the new civilisation and Amarantin’s artefscts one over the other into a natural loking manner, definitely your work will be a very nice one. looking to your sketches and considering all the Sci-Fi book and authors youve read Im sure you will do a nice job. The perspective and the colours in the 6-th sketch are really nice. The sketch nr. 7 is nice too, but he ship is covering a great area, so you will have less space to show the ancient arthefacts. If the shipp will be rebdered in a realistic manner (using HDRI?), it will be a very nice one. The sketch nr. 5 is nice too, but the two big ships in the middle of the scene cut the image in two halfs. The sketch nr 8 has a lot of room to build the two civilisations (maybe a little to much?) and the sketch nr. 9 have greater outer spaces (bigger scale). I like the crater idea. In my opinion, for your your concept (the old and new civilisations) the best one is nr.8 and 9.
Looking forward to your WIP :bounce: :bounce: :bounce:
Cheers!!

And thanks for the visable earth Nasa link. It`s usefull.


#25

thanks Pro,

im still going to be working up sketches until im happy. looking at what you said and proverbally ‘stepping away from the vehicle’ I think what I best need is to have some kind of archealogical ‘dig’ going on. I also need to somehow combine the perspective of sketch 8 + 9, perhaps mentally shift the camera into the foreground of 9 to get more of a sense of scale to the colony and also allow more details of the colony and also of past civilisation to be made out in the exposed craters and perhaps have an abandonded alien city in rubbles part exposed also. it would be good to explore the pic a litttle bit and with such a huge resolution available i should hopefully be able to get some human interest around a dig in there somewhere. also am unsure about the neutron star being that way with the bright reds and blues, more subtle and menacing is needed and not looking as though it is in mid explode and venting massive amounts of gas like the pic reference I was using. For the ancient ‘inhibitor’ aliens I want to show a potential to destroy again but not mid destroy as it seems at the moment.

cheers!


#26

sketches for dig and machinery


#27

just keeping busy in the sketch book :slight_smile: lots of little sketches joined to one image


#28

more composition testing


#29

composition testing still


#30

composition testing yet again


#31

and some more tests… im getting warmer


#32

Rob, in order to convey the importance of the events in your scene I think you need to pull your shot in close, right in amongst the astro-archaeologists (or whatever they’re called), and focus on a key moment of discovery – something that perhaps has indicated “this is a trap,” so you can feature the horrified look of dawning recognition on the faces of the scientists. In film script terms, this would be “plot point one” – a moment that changes the direction of the film. I haven’t read the particular work you’re referencing, so I’m not sure how closely you plan to stick to the novel in what you portray, but let’s presume there’s something about the artifacts (or the arrangement of key items in the scene) that gives a strong sense of “there’s something not quite right about this” – the precursor to that “OH … MY … GOD” moment.

The visuals that popped into my head when I read your synopsis about the planet being essentially a “lure” for other species was of this vast dig that has turned up skeleton after skeleton … and all of these skeletons turn out to be arranged radially … pointing in towards this weird alien artifact that the scientists have just uncovered … and, in uncovering it, activated it, sending off some visible signal to the older Borg-like species. And the dawning look of horror on the faces of the scientists is that the alien skeletons they’ve uncovered are actually evidence of an assault on this signal device, trying to turn it off!

Anyway, the point of this bit of “imaginative apocrypha” being: I think the key to excavating an iconic image from the storyline you’re working from is to key in on that image – a “reaction shot,” or whatever – that best represents a plot-point in the novel. What you seem to have at the moment are a lot of nice sketches for some promising “space art,” but your source material begs to have a dramatic moment brought to life … and, in doing so, I think you’ll stand apart from all the bits of eye candy the rest of us are feverishly working on.

However you decide to approach it, I can’t wait to see how you manage some of the fx in XSI. Should be a real treat!


#33

Alot of concept work but im not sure what your making …


#34

Nuclearman,

thanks for the pertinant advice, I have had the feeling that the ‘eureka’ moment for the archeologists does need to be potrayed. what im wrestling with is capturing an image of ‘everything’ in the scene. Yes in the book there is an artefact that is like a large black stone block with anient text that points to and describes the neutron star and there were alien skeletons found around, although not so dramatic as all pointing to the artefact :slight_smile: good points you have made and was planning something in this direction already. my difficulty iis trying to portray this ‘moment’ alongside a growing space colony, on a devastated planet with near light speed ships docked overhead and the original threat above that! perhaps ive picked too complicated a scene and trying to capture this in one go is too hard for me. - although i havent given up yet or so easy. I also should concentrate on the foreground depiction to get that right then perhaps the rest will fall into place. its hard to get the perspective right for an underground hole whilst also trying to show a larger section of the planet and ships overhead. :slight_smile:

vrhead - im not sure what im making yet, thats why im still ‘conceptering’

cheers


#35

ok cracked out the 3d program, trying to work out composition with default humans and simple shapes

Dirtmap render


#36

trying to work it more


#37

moving things around a bit


#38

more tweaking. at least I can experiment with placements and camera angles a lot easier in this dimension :slight_smile:


#39

This is a nice concept & progress!
Hope to see the other stages!:thumbsup:


#40

cool~ this is a cool way to play around with composition plus u will get perfect perspective~!