hey Michael !!
always glad to see you here
thank you very much my friendā¦
yeah⦠your absolutely right⦠Hellbringerās shadow should play most important role in the creating feel of huge scale of this ship⦠but maybe you have some ideas about minor details cos as you can see iām not very original (devil star) ⦠
and yeah⦠scene is going to be very complex and iām afraid if iām able to finish it in time (too much time i spent thinking about main concept and composition)ā¦
thanks again mateā¦
Grand Space Opera 3D Entry: Paul Gulianelli
Paul, the first thing Iād do is move Hellbringer to the center of your composition because it is, afterall, the center of attention in the battle. Moreover, the symmetrical shape of Hellbringer ā together with the way the dark colors will immediately focus attention against the backdrop of clouds ā means any attempt to move it to the side will unbalance the composition unless youāre really careful. So why fight it? The pattern on Hellbringerās underside, coupled with the presence of the Mount and Temple, makes it clear to me that youāve got a strong basis for a ātriangularā composition, with the Mount centered and pointing up to Hellbringer, and two zones of secondary interest toward the corners on either side. I realize youāve got this all set up in your mind, but probably the first question you have to ask yourself in working out how the composition plays is āWhere does the eye naturally gravitate?ā If you put a mountain in a scene, the eye will tend to follow the mountain up; if you put a very dark shape against a light backdrop, the eye will focus on the contrast. So youād probably do well to keep the natural lines youāre establishing with Hellbringer in mind when pulling together the rest of the composition. Strong geometric shapes can certainly suggest the āiconic,ā so just āgo with the flow.ā 
Well, obviously the second render is a bit more subtle, though I actually think Iād be more inclined to have the red impinge on the black, rather than vice versa, as the red suggests āpowerā better than the black. Just a personal preference.
a ton of thanks man for great points!!! iāll definitely need your help when i start arranging composition⦠yeah⦠your right in all aspects but iām not going to put this ship vertically⦠it will drift⦠this red strips supposed to be its propulsion⦠some kind of suppurting forceā¦
you can see this in previous posting⦠first texturing testā¦
anyway thank you very much mate for really great points⦠iām already thinking how it will workā¦
oooo⦠maaaan⦠what a damn great advice from you⦠looks much, much better⦠also i reduced speculars⦠i think less suits more⦠iāll post now picā¦
and shortly another testā¦
ā¦test #3⦠Special thanks to Michael Crawford (on the forum known as nuclearman and XSI guru
thread http://www.cgtalk.com/showthread.php?t=178533 ) for his great advice to replace colors!
Actually, Paul, I think you managed this one all by yourself ā the key was when you reduced the speculars, which really brought the glow out.
nooo Mike⦠itās complitely your merit! 'Hellbringer" slowly becomes really scarry guy⦠
cool renders are comming⦠thanks again my friendā¦
ā¦test #3⦠Special thanks to Michael Crawford (on the forum known as nuclearman and XSI guru
thread http://www.cgtalk.com/showthread.php?t=178533 ) for his great advice to replace colors!
⦠test #4⦠a ton of thanks Michael!!! almost final vertion⦠I just may try to replace bumps⦠Iām complitely satisfied with this look⦠cheersā¦
Thanks, Paul.
Hey, hereās a thought for the plasma fireball effect:
http://www.imagesavant.com/images-720/turbulence.jpg
Iām not sure whether you can coax DarkTree into producing this kind of effect to envelope the fireballs, but it sure would make for a dramatic image. We can do something similar to this in XSI with the ācigarette smokeā shader, but it takes a lot of tweaking and doesnāt quite have that āaurora borealisā feel to it.
yeah Michael⦠i can make a shader looking like that one but im going to make much more complex shader for my āTemptationā
plasma fireballs⦠youāll see⦠iām pretty sure youāll like it⦠thanks a lot Mike one more time⦠and now, sorry, im gonna run to the school⦠hehe⦠FAMILY⦠hehe⦠cheers my friend and see you tommorowā¦![]()
Thereās also a really good reference pic for the fireball here:
http://photojournal.jpl.nasa.gov/catalog/PIA03149
Obviously youāll have to play with the colors some, but in terms of true plasma itās hard to beat a high-res shot of the sun! 
Signing off for the evening. Iāll check in on your progress tomorrow ā after Iāve made some more headway on getting my generator complex into shape, and hopefully had some sleep!
The āHellbringerā surely reflects his name so far!![]()
Pretty strong textures there, #4 is looking great.
Nothing but compliments from me!

Hello again. 10x for that beautiful story :bowdown: You can see a took your advice and added my url down. 10x again for reminding me.
Wonderful Paulā¦The shaders look very nice,in-depth,a nice tone,not over the top,trying too much for something,but just the right look.You love those textures huh?
ā¦And you shouldā¦very nice,now get some more up here,and keep at it full steam aheadā¦:arteest:
Really strange looking object !
I like it ! Iām dying to see the updates !
Good luck !



