Grand Space Opera 3D Entry: Paul Gulianelli


#121

Relax man, I think it looks pretty interesting already. But I agree textures will help make it more understandable. Keep going…

:buttrock:


#122

@ overcontrast and TheRealFlyBoy: thank you guys a lot… i’m really very glad you like it… :thumbsup: and yeah… it’s procedurals… and they are very powerful tool… though a bit difficult to setup…

@ Daniel Pittaluga:

i hope so too… :smiley:
thank you for comment… very motivational…:thumbsup:

@ WyattHarris:

did you download the shader when i posted it? in fact it’s not finished…
well… honestly i don’t know when you can get any info about DarkTree except their website… i personally found nothing… when i’ve started to research DarkTree i used standart manual shipping with software… though some advanced tutorials would be great even now…
i may suggest you to explore premade shaders… there are many very complex and great shaders in the Simbion materials… sorry, can’t suggest anything better…

thank you for comment and good luck in researching DarkTrees…


#123

Can’t wait to see the procedural plasma fireballs, Paul! I’ve already learned a ton from the planet shader, and will spend part of tomorrow seeing if I can’t implement some of those tricks within XSI (substituting fine displacement for the inoperative bump mapping). Again, many, many thanks! :slight_smile:


#124

@ keetmun:

thank you very much Wong for constant comments, suggestions and support… very appreciated… :thumbsup: keep buildins in your thread higher and higher…:smiley: your work is damn good…:thumbsup:


#125

@ nuclearman: hi Michael!
i think plasma fireballs won’t be very difficult to setup… i have a good idea how to make them look cool… :slight_smile: i’m afraid this ship is going to be very complex textured… it’s fun but time consuming… thats a prob…
no probs mate! i’m really very glad you find shader useful for getting some tips from it… i know how to make it better but again thats also matter of time… i think next weekend i’ll finish it…

i’m very curious how you’ll make shaders work without bump map… in my opinion it must be very complex task to replace bump with displacement… i even doubt it’s possible at all… please, let me know how successful are your efforts…

thanks again Michael and untill later…
cheers… :beer:


#126

Hi Paul,

great concept with the mushroom ships:thumbsup: Very organic and well shaped, mate!
Thank u for posting a link to my thread and your kind words - this is really honorable!!!:bowdown:
Looking forward to see it textured and shaded, and especially swimming in the space…

Have fun and keep on rockin’:beer:


#127

Hi Paul,

you and Micheal really know how to use the material editor even if you both say that you just started to discover how powerful XSI is. I´m really looking forward to see your achievements when you call yourselfs professionals :slight_smile:

Regarding your stunning planet renderings > Maybe the atmosphere of your planet is a bit to thin as if it has not that strong stratosphere as our planet.

What happend to your last avatar? This one reminds me of Mark Alfords.

Greetings
Farhija


#128

How embarrasing > I wrote my own name wrong
when hands are acting quicker than mind does :slight_smile:


#129

:eek: Wow, you’ve got a couple of mega cool planets there, I like their texture very much!
good job!


#130

@ Saschi0815: thanks Sascha… i’m really very glad you like it… :thumbsup: yeah… mushroom will fly and destroy everything around… :smiley:

cheers… :beer:

@ Fahrija: [color=White]hehe…[/color] at times i forget my birth date… hehe…

well… just for clearance… XSI uses Michael… i use 3dsmax6 my fried… but shaders i made in the application called DarkTree… you can use this shaders in almost all 3D programms through free plugin Simbiont… great progy and i started to use it few months ago though max procedurals i use all the time…

well… yeah your complitely right… atmosphere is very thin… but it was just test renders… like sketches for texturing… so i didn’t sort all the stuff… because i remember very well your advice about planet on the background… yeah… it’s clishe i don’t know… i think i won’t use planet… so no reason to spend much time for it…

as for avatar… i don’t know why but many people were irritated by it and dcided to change… new one was my oil painting… and i can’t remove glossiness from it… digital camera artefacts… and after reading your post i changed it back… well… good luck mate and cheers… :beer:


#131

@ Climax: thanks Omar… im very glad you like it… :thumbsup: and your work is really simply excellent!
untill later and cheers… :beer:


#132

Nice planet texturing and Hellbringer look promissing:thumbsup:

My CG Challenge XVI - Grand Space Opera - 3D Thread


#133

You know these great action scene stills are all so cool it would be neat
to see them animated too. Like in the next Star Wars trailer you see
these two huge starships fireing at each other “like old wooden”
ships broadsiding cannons at each other VERY CLOSE, just sitting there!
So I bet these scenes will
get animated, just too irresistible. Just to see those huge plasma balls
fling at their victims…blamm! So, where do we see all these? Hint Hint
to the CGTalk commanders…:bounce:

My 3D entry


#134

I just had to stop by and check out your thread. You’ve got some very cool imagery here :buttrock: Great designs. I’ll certainly follow your progress.


#135

@ Vittorius: thanks… i’m glad you like it :slight_smile:

@ userBrian: yeah… i’m going to make an animation after challenge… should look cool… but i finish it at all… :smiley: well… thank you for suggestion…

@ miketche: thank you Michael… i hope you’ll like it… :slight_smile:

well… thank you guys for comments and encouragement… :thumbsup: i’m very grateful to all of you…

best of luck and cheers… :beer:


#136

Paul, thanks for the offer on the bitmaps. Will let you know if I need those.

How’s the texturing coming on Hellbringer?


#137

Hi everyone…
Here is first shader tests for “Hellbringer”… This is bottom side of the ship (only big part)and mostly this bottom side will be visible in the scene… I’m posting also few small images to show an advantages of procedural textures… It takes a little bit time to setup shader but after that you have full control over texture… All this variations are made with few clicks of the mouse within seconds… color, shape, distortion, self-illumination, strips amount and some other - everything you can change on the fly…
Very flexible… and this is why I love procedural shaders…
Well… Going to continue making shader and see you after next update…
Thank you for watching, reading and visiting this thread…
All the best and cheers…


#138

Woah ! very interesting amoeba-look !
The beginning and the end of the world as it seems…
Waiting for the next updates ! :thumbsup:


#139

very nice texturing there paul. sure you could write a simple shader tutorial, love to read it. keep up!:wink:


#140

Very pleasing to the eye, that design is…

Very pleasing.