I love your ship designs. Very detailed and original. I like the feeling I get even from the untextured items. More, more, more! :wip:
Grand Space Opera 3D Entry: Paul Gulianelli
wow… so many replies…
sketchfiend… ||) |V| |^|… Climax… [color=White]
thank you guys a lot for comments and support!
i’m extremety grateful…
well… currently i’m completely switched to sketching… absolutely do not have any ideas but i’m trying to invent something…
here are few crappy sketches i made in Photoshop… i don’t have Wacom or any similar (except mouse :D) so my ugly strokes are forgivable (i hope so :D)
i’m pretty sure i won’t use this concept cos it’s senseless and doesn’t look properly but anyway it’s a part of the process so i decided to post them… also i didn’t find good place for the ship on the foreground… you can clearly see it on the image… composition looks better without ship on the foreground…
well… thanks again
and cheers… 
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cool stuff!
is that some kind of force field on the right that’s around the spaceship?
it would be cool seeing some more spaceships coming far from the other side~
@ young_927: thanks a lot for comment…![]()
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that some kind of force field on the right that’s around the spaceship supposed to be some planet
but because of lack of 2D skills it looks like force field 
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i’ll be extremely happy as well seeing some more spaceships in my scene…

i hope there will be some more space ships…
thanks again for comment and encouragement… very appreciatted… ![]()
and cheers… 
Hi greentek,
I like the colors of your duotone image. the widescreen arrangement is also very nice. The angular horizont line is a good detail to indicate speed and action. The viewer has the impression to fly within a ship behind those in the foreground.
Some suggestions:
I would avoid to show a neighbour planet within the background. It´s an easy way to fill out the background but it is an often used way. The image can be much more unique and different if you find something else. (Some more buildings to indicate a big civilization)
Maybe it could look spectecular if you add a drifting ship that was downed by the combatant.
It´s pleasant watching you using 2D techniques in addition. In an early stage you can try testing atmosphere and composition without effort. You also can estimate when it is worth it starting the time wasting modeling phase.
Greetings
Fahrija
I like the dynamic in the composition!
It gives you the sense of speed. Agree with Fahrija on the neighbour planet but have no other ideas for filling out the space.
Keep it up mate ![]()
nice sketches man, it captures a certain mystique. The ships add alot, the coloration in duotone is nice also, you might try to have the details of the ship such as insignia and engines be in color and keep the background in duotone or colorwashed in one hue. It would draw your eye in. Try to find away to maximize the feeling of inclusion for the viewer. The composition of the background leads you to believe you are flying with them. Perhaps somehow you can find away to draw the viewer in by perhaps putting a very faint reflection of the pilots eyes or helmet on a viewscreen. Without showing any of the cockpit. Don’t make the features of the face pronounced enough to loose the reflection of the viewers face element. If you keep the eyes for instance androgeones then anyone should be able to feel as though they were piloting a ship just behind the larger vessel.
awesome concept skatches man… those colors really feels alive, and buddy i really like ur composition… keep it up and best of luck ![]()
attack at the break of dawn!! probably against most battle strategies, but hey, early bird…
absolutely love the last sketch. vibrant and unique. for a change not all dark and ‘spacey’.
i had to look at the composition again to look for some reasonable crit. that in a way explains itself. there are none. good job.![]()
the ship’s design is very good !
and the concept art looks very promise , keep it up !
potential winner , no doubt ! ![]()
hi everyone… thanks alot for your comments…
@ Fahrija: thanks for comments and suggestions…![]()
your absolutely right about background planet and some more buildings…
i’ll consider it making new sketch as well as some drifting stuff… thanks…
your right again about usefulness of sketching… i know that but i preffer to use sketches of really skilled 2D artists instead of mine’s…
for instance i wouldn’t mind to use your sketches as an initial level for my work… 
@ terraarc: thanks for the coment…
i also agree with Fahrija and also don’t know how to fill the space… 
@ ||) |V| |^|: thanks mate…
i still remeber your advice about cocpit view and this idea with reflected eyes just makes it even better… but currently i don’t know what concept exactly i’ll use… i’m going to change the whole idea… the all further development depends on it i think…
@ overcontrast: thanks for comment and support man… very appreciated…
the best of luck you too!
@ dahiya: thank you for constant comments, support and good points mate…
btw i’ve changed the Nike-like logo
so i’ll post new version in the nearest future… your crit as always is more then welcome… 
@ painkiller: hehe… thanks for compliment…
we’ll see… at first i need at least to create some appropriable concept idea and sketches to create something valuable…
well… thanks a lot guys for your comments, crits, suggestions and words of encouragement… i appreciate a lot your contribution and i’m very grateful to you for that…
cheers and best of luck to all of you…
The main scene compo is very nice.The angle gives great perspective and a wide scope…I like the foreground ship/vessel very much,I think high end detail for this praticular ship is a must,and as for the background I like the wide open expanse and the architecture fits in well there.giving the eye more to focus on without cluttering…looking real good paul…Keep it coming… :arteest:
@ Virtuoso: thanks Michael… i’m very glad you like the composition…![]()
but honestly i’m quite confused… i totally don’t like my old idea and at the same time i don’t have any suitable other… i’m afraid that i have to spend a lot of time sketching and trying to invent some proper idea… though it definitely will help to improve 2D skills a lot… 
thank you a lot Michael for your comments and encouragement… this support is hard to overestimate…
the best of luck and cheers… 
It has been said before…but I love the dynamiks in your composition…the sense of movement is very well done with the dutch camera tilt and the widescreen…this is going to be a great image…keep going my friend… :buttrock:
@ essencedesign:[color=White] thanks a lot Jeremy for encouragement and support…
i’m very grateful…
cheers my friend… 
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