Okay ! now a few words about the udates :
1 These are not the great Christmas updates you deserve…sorry…but that will come…
2 at this point there are several issues that are not easy to deal with about modeling. Among others :
-
I used subdiv to build the model which is ok because of the organic look of some parts. But my CPU is fighting with polycount now and I must take care of that. For an example, the 5 instances of the model in the background are now low poly copies of the original (very rough ones for now).
-
Sub detailing is obviously essential to have the scale of the elements in the scene. But sub detailing repeating patterns on (accurate) curves and with subdiv is not something I’m used to. However I solved the problem and I can go on.
3 The stars in the background are not coming from a NASA shot this time. These are made of 2 spheric clouds of single point polys. I don’t remember the exact count but I will duplicate them more times later. Of course I will render it in a specific scene with just the stars. I still have to paint a nebula model in the next days.
Cya ! :wip::wavey: