Paul, thanks for the support. The Vulture material was a personal presentation mistake, none of the is supposed to be used in the final texture! I’ll send a non hi-fi image of the Vulture for critique too.
Michael, thanks man! Appreciate your comments on the Vulture, as I said above the shaders was a presentation mistaken (I’ll write down 100 times “never try this again”). The undercarriage is meant to be a mental amplifier thrust engine that’s why I put different colors to it. Thanks on the support for the Hive! Unfortunatelly, particles left a little behind (you’re doing a great work with them
), a LOT of models to complete…See you soon with updates
Lemog, ohhhh!! :surprised do I have to texture them too? There :banghead: is :banghead: no :banghead: time :banghead: ! I’ll try drinking Nitro on the next month or so!
kaajey, thanks man! Actually I was thinking in adding something like hexa hole inside it, like an in/out to a second launching room.
rattlesnake, as you can see from the last “Hive” post I don’t plan adding more modelling parts in the inside. My perspective of the inside in the final image is that it’ll spit out a lot of Stingers and Vultures while the turrets in the front part keep shooting incoming Spitfires!! :bounce:
JamesMK, thanks man! The toast launcher would be a great idea for the back part wings I’ thinking (see my last Hive post)…
flyingP, overcontrast, ||) |V| |^|, Lelantos, Gunilla, Versiden thanks for the support! :bounce:
Hope I didn’t forget noone! Until next update:
Keep rockin’ everyone!!
:buttrock:


Great job. More updates please!

