I would also try to “brake” the spherical shape to something more elliptical…just my humble opinion…also if want to utilize this Mental propulsion in different ways , i tihnk it would be more interesting in visualization of it if u try to experiment in many different shapes to form it…
Grand Space Opera 3D Entry: Mike Giannakopoulos
Mike, I’ve posted an alternate approach to the color scheme:
http://www.syntheticvisions.com/SpaceOperaTest.htm
I guess my main reservation was really with how the yellow was playing against the backdrop of your render – and, potentially, in a daylight scene. Check your pm for a more detailed explanation.
Thanks everyone for comments and suggestions.
Dimitris - Actually this image is a test for the material, no red sphere is going to be in the inside, the sphere is actually a test to see how the effect interact with a solid object inside. The different shapes for different uses is a nice idea that I’ve taken into thought in my concepts (unfortunatelly no scanner to share them here but I’ll have some line work done in PS…soon …maybe…)
nuclearman - Most interesting approach on the color scheme! Really popped out some mentallity, but I’ ll keep that color scheme suggestion for the “bad” :twisted: guys! I need something more noble in color for the good guys (just remembered Galandriel’s “eager for the ring” green colors!)
Really thanks again! ![]()
The Atmospheric Reactor model. Currently, no texturing but I work hard on it. Since it’ll be a not so close model I basically use texture to simulate details. It’s kind of working. If you have any suggestion or ideas on adding details to a mid distance object please tell me
Here is a simple final scene composition with primitives. Hope it’s quite clear what all these boxes and cylinders are. all floating objects are “the enemy”. The distant rock island that’s floating above the others has his on Atmospheric Reactor hitten and that grey thing is meant to be smoke. Did some test for distance fog. I would appreciate suggestions and critiques.
Your composition looks grand and it will have a very ambient feeling to it …keep it up man!:bounce:
hi Mike…
i agree with DimitrisLiatsos… your composition really looks grand… but you have to rearrange the stuff… try to move whole scene to the left or right… just to leave one row of buildings and displace the center… cos now composition is not expressive enough…
overall great stuff! keep it up m8! ![]()
the best of luck and cheers… 
Yeah really, your composition has a grand feel. One suggestion, just start modeling your scene cause I can’t really wait to see the updates.
Very nice and promising concept:thumbsup:
Dimitris, greentek, madshooter thanks for support and suggestions!
Greentek, it seems that I luck some focus point as you mentioned. I want to drive the eye of the observer from front figures -> the central imperial ship -> battle above and finally to the distant incoming rebel mothership that is all covered by fog in the far upper left corner of the concept :shrug:…never tried something like this before…so I’m open to suggestions.
Also been a little descouraged this weekend and did nothing but some small sship modelling (not completed yet)
Thanks again for replies, encouragement and suggestions! 
Mike, the Atmospheric Reactors look good – and you’re right: just enough geometric detail for the distance they’ll be in the scene.
I agree with Greentek about the balance being slightly off at the moment, but would suggest that the reason for this has a lot to do with the current camera angle causing imbalance in a scene that implicitly is trying to obey the “rule of thirds.” As it stands, the foreground is a little “weak” (ie, more like a quarter than a third), the mid-distance essentially has a hole in it (the area where the blue is dominating) drawing the eye toward a center with insufficient payoff, and the upper portion wants to pull the eye across the scene with the diagonal formed by the moon and the two floating objects. Net result: the scene isn’t balanced, and the sight-lines are working at cross purposes. All this can probably be taken care of by dropping the camera a bit lower to accentuate the foreground and then working up a background plate that helps strengthen the middle of the scene. You may also want to tweak the arrangement of objects, but that will be a lot easier to gauge after they’re modeled and you have a better sense of what registers as the strongest components.
Anyway, keep going! 
WOW! nuclearman thanks again for this extensive helpful explanation! I’ll try heading the way you suggest. Do you think it’ll be a good idea to remove one one side of the buildings? Anyway I’m posting now a texture version of the Reactor…hopefully coming soon with some spaceships too…
I think I’m done with texturing this building. The effect is for basic viewing only (colors) and the lighting needs a bit more work.
Mike…Quite a good compo/layout…As for balance issues i would suggest giving one side of your buildings,lets say the right side a nice perspective and almost full view…And as for the left side of your buildings you should give just a “Glimpse” (Partial view) just a small section to be shown…Ok just my quick thoughts here…I like what you have,and it’s pretty close to being right on…Just some more tweaking and twisting,and…well we all are doing it…
…Keep at it,looking good,and has some nice potential to be special…:arteest:
Mmmm…
I like the composition ! I suggest to work with the lighting up the atmospheric reactor- those clouds could lighten up the tower really nicely 
Best!
Virtuoso, thanks for suggestion! I’ll probably move that way you propose! I’ll try my best (always using my personal signature’s moto of course! Gandalf said it well I think!
)
taavi, thanks for support and comments on the reactor. Currently no final light put on it, just a little something for the model showoff.
Currently I’ve a hell of concepts and “trying” to start modelling. Yesterday, was certainly not my day! After a couple of hours of modelling a sship the application failed me and didn’t autobackup my model! So today starting over again!
Hopefully I’ll speed up my pace…
hi Mike…
i can’t add anything to it… really great observation and very useful suggestions from nuclearman…
your texturing is very clear and nice… sure it’s matter of taste but i think you could experiment with colors of the effect…
going great mate!
keep it up!
cheers…
I like a lot the composition… the only thing strange, it’s the background which seems choked stalemate the foreground. It would certainly be necessary to move the subject or the framing.
Anyway, good starting… and I love the FX ot the tower… good luck and good courage for the following ![]()
This is the “Stinger”. A one-man ship of the rebel forces. Currently done modelling, hope with texturing a lot of this model will pop up proper. Also in the image is a logo idea for the rebel forces
Here is one of the Grande Buildings that will be used in the forground. Currently at 60% of modelling, some greeble used in various spaces. I consider this to be the closest building to the camera. Comments always welcomed




