Grand Space Opera 3D Entry: michel prins


#66

added somegreen as 2d editor i use fireworks


#67

how it looks with just colormap will add specularity and maybe normal map later


#68

got round to makin a uv map for the robot


#69

and the front


#70

i saw some faults yesterday now themap is ok


#71

so this is ok


#72

trying the diffrent texturing modes in blender


#73

nice illuminance effect


#74

and another :slight_smile:

also one here:

http://www.renderosity.com/messages.ez?ForumID=12460&Form.ShowMessage=2062534


#75

somehow reminds me of mr. allen


#76

nr2


#77

just some light tweaks then off to post


#78

boned the little rascal as bob ross would say :slight_smile:


#79

i was planning to make a run cycle and then scatter these among the scene but due to time lack i just place some manually i hope , enjoy


#80

reverted to the high view


#81

added some extra buildings and changed the light


#82

shadow test


#83

working on


#84

this is offcourse the tiny version


#85

postworked my signature and date rest is pure blender render.

I decided to drop the city and spaccraft as it was distracting too much from the robots. A good art work leaves the beholder to fantasize whats going on, so now people can themselves think of things the robots are fleeing for. Im myself pretty plzed with the oparesque look of the front robot , well it was a joy to compete in this challenge and good luck to the other participants.