Grand Space Opera 3D Entry: Michael Ward


#4

OK, i did a couple of ship sketches to get myself into gear…
However, since i’m a new member, it seems i cant post attachments just yet :wink:

So, instead, i’ll post some details. Here’s the background story:

Basicly, its a story of human conflict after the near destruction of Earth. A brief thermonuclear exchange reduced vast parts of the Earth to virtually nothing, and the human race was forced to survive in remote areas, underground, and in tiny communities in space and on the moon. After hundreds of years, the two original factions that triggered the conflict (the Unity Coalition and Joint Eastern Confederation) began to rebuild for another. However, they decided that from that point on, all conflict would take place elsewhere - never again would a weapon be fired on the planet Earth.

This lead to rapid advances in space travel technology. Other systems were swiftly occupied, and the UN and JEC starfleets grew exponentially. However… it was many years before the first Terran (or Earthlike) planet was discovered. It was claimed by Unity forces, but its only inhabitants were peaceful colonists from Earth. But the treaty offered no cover, and the JEC invaded the planet, which was called Gaia II, and wrested control of the surrounding system from the UN.

The system became a warzone. Thousands of ships were destroyed, and millions of lives were lost. Eventually, the UN won control of the system back, but at a terrible cost.
At this point, the two factions ratified a new treaty - Terran worlds would fall under the same protection as Earth.
As a result, control of any given Terran world depended on control of the surrounding system. Territorial dominance became paramount. Soon after, the JEC found another world, which was named Gaia III, and set about fortifying the surrounding planets. A precedent was set, in which all non-terran worlds became Fortresses of industrial and military might.

This would lead to total war on a grand scale.

The scene i intend to build is centred on the imminent JEC invasion of a Fortress world near a Terran planet - thousands of ships on each side, in a faceoff over territory.

As soon as i get the permissions to do so, i’ll post some sketches :wink:


#5

Take that office firewall! :stuck_out_tongue:

OK, most of these are just little doodles i made during smoko and at lunchtime. Went over them with a ballpoint and hijacked the office scanner for 10 minutes, and here they are :wink:

EDIT: Removed the images for bandwidth reasons :wink:


#6

hey, what’s going on man, your off to a nice start, can’t wait to see more.


#7

looking good :thumbsup:!

ps: i really really like the words “smoko” and “thermonuclear” :stuck_out_tongue:


#8

MickW
Welcome a board mate!
Nice storyline you have there Michael.
Indeed its ahuge scale scene youll gonne build with this concept.
Im curious about the entire concept scene. Pretty good ship sketch, especially for using as a background. It seems you have a lot of details there. And with two huge fleets near the Fortress youll have also a huge polycount scene. Curious how you`ll manage that.
Keep it up! :thumbsup:


#9

Hey thanks for the comments! :smiley:

rashaverak: “smoko” is slang :wink: basicly a short break for a hot drink and a cigarrette - i myself dont smoke, but i take advantage of the gap :wink:

PROctavian: Probably going to have to render stuff out as layers and comp it together later - probably melt my CPU otherwise :wink:

The scanner here at work is bust ATM, so it might be a few days before my new sketches get to be seen…


#10

Well, still no scanner…

Started modelling though, based on one of those sketches i posted earlier. They’re pretty simple - mostly just shape concepts.

First, a heavy cruiser sized ship:

And then an interceptor based on the same design:


#11

Great start bud.

Looking forward to seeing more of it.


#12

Good luck mick !

lightwave or modo on this ?


#13

Interesting concept, my friend :slight_smile:

Looking forward to seeing how this develops… guess this means Das Prinz is on hold even longer :stuck_out_tongue: hehe


#14

looks like a great start very detailed… … oh and good luck man =)


#15

Hey guys, been pretty quiet this last week - but not to worry. :wink:

Check back tomorrow, i got a lot done over the weekend :slight_smile:


#16

detailed concepts, and models, good job.
great stuff to start with :thumbsup:

mind you, if these are entry concepts I believe you need to enter them through the challenge entry page where it says “submit entry” and not as attachments on the forum.

good luck :slight_smile:


#17


No real textures, just some small proceedurals on bump and diff channels. The overall shape
is done, around 30,000 polys.


#18

Please delete


#19


Those glows have been done with a neat little plugin for Lightwave called Hyperglow - cheap and effective :wink:
Yeah, modelling in modo, surfaces and rendering in Lightwave.


#20

This is the equivalent of a sketch - the scanner here is still busted and theres currently no plans to get it repaired. Therefore - a 3D sketch


#21

wicked detail man


#22

Cheers Tyler.

OK, next up is a proper model of the ship i posted just before…


#23

great model that you have to this ships, and the efect in the turbines is nice