Grand Space Opera 3D Entry: Michael Ward


#6

hey, what’s going on man, your off to a nice start, can’t wait to see more.


#7

looking good :thumbsup:!

ps: i really really like the words “smoko” and “thermonuclear” :stuck_out_tongue:


#8

MickW
Welcome a board mate!
Nice storyline you have there Michael.
Indeed its ahuge scale scene youll gonne build with this concept.
Im curious about the entire concept scene. Pretty good ship sketch, especially for using as a background. It seems you have a lot of details there. And with two huge fleets near the Fortress youll have also a huge polycount scene. Curious how you`ll manage that.
Keep it up! :thumbsup:


#9

Hey thanks for the comments! :smiley:

rashaverak: “smoko” is slang :wink: basicly a short break for a hot drink and a cigarrette - i myself dont smoke, but i take advantage of the gap :wink:

PROctavian: Probably going to have to render stuff out as layers and comp it together later - probably melt my CPU otherwise :wink:

The scanner here at work is bust ATM, so it might be a few days before my new sketches get to be seen…


#10

Well, still no scanner…

Started modelling though, based on one of those sketches i posted earlier. They’re pretty simple - mostly just shape concepts.

First, a heavy cruiser sized ship:

And then an interceptor based on the same design:


#11

Great start bud.

Looking forward to seeing more of it.


#12

Good luck mick !

lightwave or modo on this ?


#13

Interesting concept, my friend :slight_smile:

Looking forward to seeing how this develops… guess this means Das Prinz is on hold even longer :stuck_out_tongue: hehe


#14

looks like a great start very detailed… … oh and good luck man =)


#15

Hey guys, been pretty quiet this last week - but not to worry. :wink:

Check back tomorrow, i got a lot done over the weekend :slight_smile:


#16

detailed concepts, and models, good job.
great stuff to start with :thumbsup:

mind you, if these are entry concepts I believe you need to enter them through the challenge entry page where it says “submit entry” and not as attachments on the forum.

good luck :slight_smile:


#17


No real textures, just some small proceedurals on bump and diff channels. The overall shape
is done, around 30,000 polys.


#18

Please delete


#19


Those glows have been done with a neat little plugin for Lightwave called Hyperglow - cheap and effective :wink:
Yeah, modelling in modo, surfaces and rendering in Lightwave.


#20

This is the equivalent of a sketch - the scanner here is still busted and theres currently no plans to get it repaired. Therefore - a 3D sketch


#21

wicked detail man


#22

Cheers Tyler.

OK, next up is a proper model of the ship i posted just before…


#23

great model that you have to this ships, and the efect in the turbines is nice


#24

cool designs! how many diffrent spaceships will u put in your scene ?


#25

This all has a very Starcraft feel to it. The ships designs needless to say seem to be a thad bit generic. Complicating the issue are the “greebles” on the ship surfaces. Not that using them is bad, but using them in a gratuitous manner were it is obvious they serve no other function then decoration takes away from your image.

I think some fundamental issues should be dealth with concerning the ships. What is their purpose, what do they do, how do they move, how do they “work” in a real day to day pragmatic sense, are all questions you should be asking.

I would recommend that you perhaps take a step back, and concentrate on making a composition sketch that puts on paper what they IDEA of your image is. Remeber that an opera is driven by human drama, and it is VERY hard to have human drama without plot. As this relates to an image, particularlly illustrative images, is find a way of telling a visual story. Have in mind that the viewer will be asking themself why they should care at all about any of these ships, or the fate of any humans that may be inside.

Give this some consideration and I think your work will be alot better.